3D rubble-pile asteroid simulation. Tested with Intel Fortran on Ubuntu 22.04 64-bit.
- Generate asteroids made of point particles according to the user specification
- Generate data for easy post-processing with Paraview
- Simulate the motion of the particles under gravity
- Perform collision detection
- Implement cohesion
- Parallelize for CPU
Forces:
- Gravity [Brute force, O(n^2) time complexity]
- Gravity [Radially constrained brute force with probablistic full brute force (mostly O(n), sometimes O(n^2)) [
WIP
]]
Integration options:
- Euler (order 1)
- Velocity Verlet (order 2, symplectic)
- Runge-Kutta (order 4)
Collision detection schemes:
- Filter collision calculation calls based on relative positions (O(n^2) time complexity)
Adaptive time-stepping based on:
- Maximum particle velocity
- Mean particle velocity and radius
This project uses the CMake build system. To build and run, execute the following commands:
cd asteroid2022
mkdir build && cd build
cmake ..
make
./prog
to run the program.
The first step for configuring a run is to set high-level parameters in the main file main_prog.f90 (like the timestep size & number of asteroids).
Additionally, the output directory set in control.txt must exist before the program runs. Assuming you're already in the project directory, the command would be mkdir OUT/X
where X
is the value of the output directory field in control.txt.
A Python script is included to facilitate viewing results when Paraview cannot load too many files at one time, but Paraview is the preferred method.
Paraview allows for opening "grouped" CSV files in numerical filename order, which is what the program outputs. In Paraview:
- Open the CSV group 'ast.*' in the relevant output directory
- Click 'Apply' and then X out of the default Table View
- Right-click on the group then do Add Filter -> Alphabetical -> Table to Points
- Set the X, Y, and Z Columns to rx, ry, and rx respectively with the dropdown menus
- Hit 'Apply'
- Change 'Representation' to 'Point Gaussian'
- Change 'Coloring' to 'col_ast'
To view a frame-by-frame animation, just click the play button at the top!
Repository copyright Ian Friedrichs 2023. All rights reserved.