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monte-carlo-radiation's Introduction

Background

Based on the Python code from Chapter 4 "Thermal Radiation" in "Monte-Carlo Simulation" by Alan Stevens.

This GPU-accelerated C++ code calculates the proportion of isotropically emitted radiation from a horizontal rectangle (XY plane) that is absorbed by a vertical rectangle (YZ plane) which shares an edge.

This proportion is known as the view factor, and normally it would require evaluating a 4-dimensional integral but here we use a 'hit-or-miss' monte carlo approach by simulating rays being emitted from the horizontal surface.

Results

mean view factor: 0.232858

standard deviation: 0.000792459

standard error: 1.12071e-05

Histogram showing the distribution of calculated view factors:

Scatter plot showing the calculated view factor for each trial with the horizontal line representing the mean:

Speedup

For 5000 trials with 10^5 iterations each:

Serial C++ runtime: 36.196s

GPU C++ runtime: 0.181s

200x speedup!

GPU is an RTX 3060, CPU is an i9-11900k.

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