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A Virtual Reality scenario where a particle physics engine is used to emulate soft/deformable bodies, liquids, clothes and ropes.

Home Page: https://igor-lirussi.github.io/VR-Physics-Integration/

License: Apache License 2.0

C# 87.59% ShaderLab 10.99% HLSL 0.81% GLSL 0.61%
vr cloth-simulation deformable-meshes game interaction liquid-simulations physics-engine physics-simulation rope softbody-simulation

vr-physics-integration's Introduction

VR-Physics-Integration

Description

A Virtual Reality scenario where a particle physics engine is used to emulate soft/deformable bodies, liquids, clothes and ropes.

[All my VR Projects here]

Topics:

  • VR Virtual-Reality
  • Physics Simulation

Result

Result

Unity+NVIDIA

Requirements & Dependencies

  • NVidia Quadro 5000 or more
  • Unity 2021.3
  • HTC Vive

Install / Run

  • clone the repository
  • open with UnityHub
  • connect your device
  • run the app

Useful Resources & Extra

Trouble

  • If the player VR position is not detected, (camera visual does not move) close and open the project again.
  • You may enocunter glitching in one eye, there is no current solution for that, if you find, open a pull request or contact me.

Authors

  • Igor Lirussi @ BOUN Boğaziçi University - BuViar Lab

Acknowledgments

  • All the people that contributed with suggestions and tips.

License

This project is licensed - see the LICENSE file for details.

vr-physics-integration's People

Contributors

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