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Unity bindings for Coinding.API
This project forked from fpanettieri/coinding-api-unity
Unity bindings for Coinding.API
-------------------------------------------------------------------------------- Coinding API for Unity - (BETA) -------------------------------------------------------------------------------- # Overview # Coinding API is a bitcoin service designed to allow developers around the world to easily integrate the power of bitcoin into their games. We allow multiple interactions with bitcoin through one API including: - Send tips to game developers or fellow players - Sending and requesting bitcoin by email or bitcoin address - Access to raw bitcoin network data - Fetch random bitcoin information Some other features we are working on and will be available soon: - Handle In-App purchases without fees - Interact with streams and live e-sport matches We want to help you make great games that work with bitcoin, so please send requests and suggestions to [email protected]. # Quick Start # In order to start using Coinding API in your project you need to: 1. Drag the Coinding prefab from Coinding/Prefab/ to your scene. 2. That's it! You can now start using Coinding API in your game. # Examples # 1. Get the list of registered developers Coinding.i.Developer.GetAll(onSuccess, onError); 2. Get your current developer balance Coinding.i.Developer.Balance("[email protected]", "encryptedpass", onSuccess, onError); 3. Register a new player Coinding.i.Player.Register("name", "playerpass", onSuccess, onError); 4. Send a tip to a player Coinding.i.Tip.PlayerToPlayer("name", "playerpass", 0.4, "Friendly Player", onSuccess, onError); 5. Send a tip to a player Coinding.i.Tip.PlayerToDeveloper("name", "playerpass", 0.4, "Lucky Developer", onSuccess, onError); 5. Retrieve a random bitcoin transaction Coinding.i.Bitcoin.Transaction.Random(onSuccess, onError); # Support # [email protected] skype: fabio.panettieri # License # Coinding API is provided under The MIT License # Changelog # 0.0.1 - Public Beta release
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