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SimViz contains tools and resources for authoring and executing autonomous vehicle simulations on roadways and city scapes by using map import, scene creation, formatting of ground truth data, and creating spline based roads.

C# 98.36% ShaderLab 1.48% HLSL 0.16%

com.unity.simviz's Introduction

SimViz

SimViz contains tools and resources for authoring and executing autonomous vehicle simulations on roadways and city scapes by using map import, scene creation, formatting of ground truth data, and creating spline based roads. The primary elements in this package are the OpenDRIVE importer, Spline Based Road Network, placement algorithms, ground truth output format capability, and execution of simulations on the local machine or Unity Simulation platform.

Documentation

Quick Installation Instructions

SimViz Manual: Sample projects and documentation of the SDK.

Creating a Open Drive Network

Creating a Spine Based Road Network

Local Development

The repository includes two projects for local development in TestProjects folder, one set up for HDRP and the other for URP.

Suggested IDE Setup

For closest standards conformity and best experience overall, JetBrains Rider or Visual Studio w/ JetBrains Resharper are suggested. For optimal experience, perform the following additional steps:

  • To allow navigating to code in all packages included in your project, in your Unity Editor, navigate to Edit -> Preferences... -> External Tools and check Generate all .csproj files.

Citation

If you find this package useful, consider citing it using:

@misc{com.unity.simviz2020,
    title={Unity {S}imViz Package},
    author={{Unity Technologies}},
    howpublished={\url{https://github.com/Unity-Technologies/com.unity.simviz}},
    year={2020}
}

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