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This is a iOS 8.x library for rendering VR content with SceneKit.

License: GNU General Public License v3.0

Objective-C 99.74% C 0.26%

scn-vr's Introduction

SCN-VR

This is a iOS 8.1+ static library for rendering VR content with SceneKit.

A Hello World demo has also been provided that has profile support.

Why does SCN-VR exist?

I did not want to pay for unity pro license, so I created this framework from the now defunct ALPS-VR for unity.

Concerns

  1. I'm pretty sure the color correction shader has a problem.

Future Work

  1. I really want to rewrite the distortion mesh logic, so the fragment shader could do less.
  2. I really want to rewrite the eye logic, so you could more finely control where and how large each eye target is. And also ensure they are always 1:1 ratio.
  3. Integrate google cardboard QR scanning
  4. Integrate Mobile VR Station’s profile editing screen into SCN-VR. So it could be used as a linked Storyboard.

Other Projects

  1. I'm porting SCN-VR to ThreeJS

Setting Up

  1. Create a new Workspace
  2. Create a new project
  3. Add GLKit & SceneKit libraries to your project
  4. Add SCN-VR library to your workspace
  5. Link your project to SCN-VR
  6. Setup user header search paths
  7. Add SCN-VR's String files into your app

Useful Classes

Workflow

Supported Devices

iOS 8.1+ is Required

  • iPhone 4S
  • iPhone 5/S/C
  • iPhone 6
  • iPhone 6 Plus
  • iPad 2+
  • iPad Air
  • iPad Mini

Supported HMDs

  • None
  • Mono Or Side By Side Options
  • Altergaze
  • Side By Side Eyes
  • Barrel Distortion
  • Color Correction
  • Cardboard
  • Side By Side Eyes
  • Barrel Distortion
  • Color Correction

Special Thanks

Part of this library is based upon work done by ALPSVR, please visit them for building VR Unity apps.

scn-vr's People

Contributors

mgatelabs avatar

Watchers

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