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three.js extension to get screen space lens flare

Home Page: http://jeromeetienne.github.io/threex.sslensflare/examples/basic.html

License: MIT License

threex.sslensflare's Introduction

threex.sslensflare

It is a three.js extension to get screen space lens flare as described in "pseudo lens flare" post by John Chapman.

Show Don't Tell

How To Install It

You can install it via script tag

<script src='threex.sslensflare.js'></script>

Or you can install with bower, as you wish.

bower install threex.sslensflare

How To Use It

First you need to render the scene

var colorRenderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
	minFilter : THREE.LinearFilter,
	magFilter : THREE.LinearFilter,
	format    : THREE.RGBFormat,
});
updateFcts.push(function(){
	renderer.render( scene, camera, colorRenderTarget );    
})

Then you generate the lens flare base on colorRenderTarget

var ssLensFlare	= new THREEx.SsLensFlare(renderer, colorRenderTarget)
updateFcts.push(function(delta, now){
	ssLensFlare.update(delta, now)
})

then it is up to you to blend them together. here is an example which add camera dirt and stardust on top.

var composer	= new THREE.EffectComposer(renderer);

// add Render Pass
var effect	= new THREE.TexturePass(colorRenderTarget);
composer.addPass( effect );

// add blend with lensflare
var effect	= new THREE.ShaderPass(THREEx.SsLensFlare.BlendShader);
effect.uniforms['tLensDirt' ].value	= THREE.ImageUtils.loadTexture( "../images/lensdirt.png" )
effect.uniforms['tLensStar' ].value	= THREE.ImageUtils.loadTexture( "../images/lensstar.png" )
effect.uniforms['tLensColor' ].value	= ssLensFlare.lensRenderTarget
composer.addPass( effect );	

// mark the last pass as ```renderToScreen```
composer.passes[composer.passes.length-1].renderToScreen	= true;

updateFcts.push(function(delta, now){
	composer.render(delta);
})	

TODO

  • rotationZ for diffraction starburst
    • with a rotationZ based on camera position

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