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imjp94 avatar imjp94 commented on August 19, 2024 2

Thanks, that's interesting!
I think I will go with the Github Releases API solution, this is what I can think of now:

  • The config will probably looks like this plug(godot-jolt/godot-jolt, {"release": "true", "tag": "0.6.0-stable"})
  • If the plug(src, args) function can be used to download binaries from github release, it will most likely only capable of handling the binaries or source code one at a time, otherwise it would be a mess to declare 2 destination directories for both binaries and source code(assuming user required to install both)
  • So the config will looks like this in case both source code and binaries are needed:
# Binaries
plug(godot-jolt/godot-jolt, {"release": "true", "tag": "0.6.0-stable"}) # "install_root" omitted as godot-jolt zip extracted into addons/godot-jolt
# Source code
plug(godot-jolt/godot-jolt, {"tag": "0.6.0-stable"})

One problem though, .plugged/index.cfg using the src(url) as key so 2 configs with same src will conflict.

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imjp94 avatar imjp94 commented on August 19, 2024 1

I have no planning to implement this yet, not in the near future for sure, as I am busy with my own game project

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Kabir404 avatar Kabir404 commented on August 19, 2024

It would be nice to let me know when you plan to finally release this feature.

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