Comments (3)
Thanks, that's interesting!
I think I will go with the Github Releases API solution, this is what I can think of now:
- The config will probably looks like this
plug(godot-jolt/godot-jolt, {"release": "true", "tag": "0.6.0-stable"})
- If the
plug(src, args)
function can be used to download binaries from github release, it will most likely only capable of handling the binaries or source code one at a time, otherwise it would be a mess to declare 2 destination directories for both binaries and source code(assuming user required to install both) - So the config will looks like this in case both source code and binaries are needed:
# Binaries
plug(godot-jolt/godot-jolt, {"release": "true", "tag": "0.6.0-stable"}) # "install_root" omitted as godot-jolt zip extracted into addons/godot-jolt
# Source code
plug(godot-jolt/godot-jolt, {"tag": "0.6.0-stable"})
One problem though, .plugged/index.cfg
using the src
(url) as key so 2 configs with same src
will conflict.
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I have no planning to implement this yet, not in the near future for sure, as I am busy with my own game project
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It would be nice to let me know when you plan to finally release this feature.
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