GithubHelp home page GithubHelp logo

imultimedia / ijkplayer-metal Goto Github PK

View Code? Open in Web Editor NEW

This project forked from debugly/ijkplayer

0.0 0.0 0.0 10.15 MB

【持续更新】macOS/iOS video player based on ijkplayer,using FFmpeg 5.1,support Metal、hw accel、HDR、Subtitle...

License: GNU General Public License v2.0

Shell 7.38% Ruby 0.17% C++ 0.16% C 57.45% Objective-C 17.26% Java 15.89% Makefile 0.81% Metal 0.90%

ijkplayer-metal's Introduction

ijkplayer

Platform Build Status
Android Build Status ⚠️ unknown state
iOS Build Status
macOS Build Status

Video player based on ffplay

My Build Environment

  • macOS Monterey(13.1)
  • Xcode Version 14.3.1 (14E300c)
  • cocoapods 1.12.1

TODO check:

  • Android
    • NDK r10e
    • Android Studio 2.1.3
    • Gradle 2.14.1

Latest Changes

Features

  • Common
    • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
    • workaround for some buggy online video.
  • iOS/macOS
    • platform: iOS 9.0/macOS 10.11
    • cpu: arm64,x86_64
    • api: MediaPlayer.framework-like
    • video-output: OpenGL ES 2.0/OpenGL 3.3
    • audio-output: AudioQueue, AudioUnit
    • hw-decoder: auto use VideoToolbox accel by default
    • subtitle: use Quartz to draw text into a CVPixelBufferRef then use OpenGL/Metal render
    • alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)
  • Android (⚠️ unknown state)
    • platform: API 9~23
    • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
    • api: MediaPlayer-like
    • video-output: NativeWindow, OpenGL ES 2.0
    • audio-output: AudioTrack, OpenSL ES
    • hw-decoder: MediaCodec (API 16+, Android 4.1+)
    • alternative-backend: android.media.MediaPlayer, ExoPlayer

ON-PLAN

  • avfilter support

Before Build

# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
  • If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (include hevc function)
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
  • If you'd like to share your config, pull request is welcome.

Build macOS

git clone https://github.com/debugly/ijkplayer.git ijkplayer
cd ijkplayer
git checkout -B latest k0.10.1

cd shell
./init-any.sh macos
cd macos
./compile-any.sh build all
pod install --project-directory=../../examples/macos
open ../../examples/macos/IJKMediaMacDemo.xcworkspace

Build iOS

git clone https://github.com/debugly/ijkplayer.git ijkplayer
cd ijkplayer
git checkout -B latest k0.10.1

cd shell
./init-any.sh ios
cd ios
./compile-any.sh build all
pod install --project-directory=../../examples/ios
open ../../examples/macos/IJKMediaDemo.xcworkspace

Build Android

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.10.1

./init-android.sh

cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

cd ..
./compile-ijk.sh all

# Android Studio:
#     Open an existing Android Studio project
#     Select android/ijkplayer/ and import
#
#     define ext block in your root build.gradle
#     ext {
#       compileSdkVersion = 23       // depending on your sdk version
#       buildToolsVersion = "23.0.0" // depending on your build tools version
#
#       targetSdkVersion = 23        // depending on your sdk version
#     }
#
# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
#     sh android/patch-debugging-with-lldb.sh armv7a
#     Install Android Studio 2.2(+)
#     Preference -> Android SDK -> SDK Tools
#     Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
#     Open an existing Android Studio project
#     Select android/ijkplayer
#     Sync Project with Gradle Files
#     Run -> Edit Configurations -> Debugger -> Symbol Directories
#     Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
#     Run -> Debug 'ijkplayer-example'
#     if you want to reverse patches:
#     sh patch-debugging-with-lldb.sh reverse armv7a
#
# Eclipse: (obselete)
#     File -> New -> Project -> Android Project from Existing Code
#     Select android/ and import all project
#     Import appcompat-v7
#     Import preference-v7
#
# Gradle
#     cd ijkplayer
#     gradle

Support (支持)

  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

License

Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later
Copyright (c) 2022 Sohu
Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

android/example is based on or derives from projects below:

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

Demo Icon

ijkplayer-metal's People

Contributors

bbcallen avatar chodison avatar chrisjenx avatar ctiao avatar cwq avatar debugly avatar epruseal avatar gdier avatar ilibilib avatar johnwenjunwu avatar linjiansheng avatar lowlevel-mboton avatar matrixreload avatar midoreigh avatar nxzhou91 avatar qgewfg avatar raymond1012 avatar shingwasix avatar stuckless avatar tatowilson avatar teddyla avatar tewilove avatar willerce avatar x13945 avatar xinzhengzhang avatar xqq avatar yrom avatar yuvesy avatar zccicy avatar zmzhuai avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.