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Reverse render dragon shaders source code from .bin file. REBORN

License: MIT License

Shell 19.05% Scala 43.11% SuperCollider 36.44% Batchfile 1.41%

renderdragonsourcecodeinv's Introduction

RenderDragonSourceCodeInv

Reverse render dragon shaders source code from .bin file

REBORN

Building

Recommended to build on Windows, because bgfx shaderc does not support compiling Direct3D shaders on other platforms

Windows

  1. Run setup_build_environment.bat. This script will automatically download MaterialBinTool with shaderc and the data used to build materials.
  2. Run build.bat without arguments to build all materials for all platforms, or use arguments to specify which materials and platforms to build.

The available arguments are:

-t, --threads:     Specifies the number of threads to use for compilation. The default value is 1.
-p, --platform:    Specifies one or more target platforms. If not specified, build for all platforms.
-m, --material:    Specifies one or more materials to build. If not specified, build all materials.
--debug:           Enables debug information.

Examples:

Build all materials for all platforms:

./build.bat

Build RenderChunk and Sky for Windows and Android:

./build.bat -p Windows Android -m RenderChunk Sky

renderdragonsourcecodeinv's People

Contributors

ddf8196 avatar gameparrot avatar veka0 avatar oeotyan avatar

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