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2.0 2.0 0.0 2.83 MB

Experimental modular network world engine based around IRC.

License: GNU General Public License v3.0

Makefile 1.09% CMake 0.07% Java 0.04% C++ 2.63% C 96.15% JavaScript 0.01% HTML 0.01%
game-engine tilemap raycasting isometric irc

isekai's Introduction

NOTICE: This engine was a youthful experiment and is marked with a degree of impulsivity and, as a result, technical debt that makes it... not much fun. It's also probably super-broken.

I recommend https://github.com/indigoparadox/dsekai instead.

=== Mode Plugins ===

=== Ideas ===

  • Implement "MUD/MUSE" mode for normal IRC clients:
    • Our client has to send special command to get into normal mode.
    • Normal clients get "/em approaches you" message when other mob gets close.
    • Maps have /look definition.
    • Curses compatibility.
  • Write tests for heatshrink.
    • Separate heatshrink out.
    • Convert to C89.
  • Cache counts for hashmap, ensure it's fully encapsulated first!
  • Weapons:
    • Item, on use, creates animation.
    • Item properties determine animation start, sprite, travel range.
    • Modes can have transformation function to modify animation.

isekai's People

Contributors

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Stargazers

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