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FPS with physics based puzzles

License: Boost Software License 1.0

D 100.00%

atrium's Introduction

Atrium

The goal of this project is to create a first-person game with physics based puzzles, entirely in D language.

Visit the project site at http://gecko0307.github.io/atrium

Also visit our GameJolt page and follow the development blog (in Russian) at http://dlanggamedev.blogspot.ru

Note: development of Atrium is temporarily put on hold until its new engine, Dagon, is finished.

Screenshots

Screenshot1 Screenshot1

Gameplay

Atrium will provide high level of interactivity, featuring fully dynamic world with everything being controlled by the physics engine. You will be able to walk on any surface and push any object, use special devices to affect gravity and other physical behaviours of the environment. The gameplay will be peaceful and non-violent: explore the world, solve the puzzles and unleash the mysteries.

Tech details

Atrium uses OpenGL for rendering, thus (theoretically) supporting all platforms that provide OpenGL API. Main target platforms are Windows and Linux. Currently Atrium is tested and known to work on Linux, Windows (XP and above), OSX and FreeBSD, both 32 and 64 bit.

The game features modern graphics engine with soft shadows, dynamic shader-based lighting, PBR, anti-aliasing and Full HD rendering. Atrium also uses 3D sound (via OpenAL) and utilizes its own physics engine, that was specifically written for this project.

Download

The project is still far from being finished, but you already can give it a shot: download a recent build from here.

atrium's People

Contributors

gecko0307 avatar clinei avatar andrewbenton avatar n8sh avatar

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