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Infinite Rasa - Game Server

C++ version

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game-server's Issues

Location Saving(Updated)

When you logout nothing is saved to the db about character stats.

Repeatable

I am using the Experimental branch.

Movement Turn Lock and Mouse fast Spin

When mouse clicked to aim mode after firing some shots, my side to side mouse movement gets locked to a small degree arc. If you try and KB turn move and mouse turn move you will sometimes do a crazy 360 degree speed spin. Could be client based, but I do not recall this glitch.

Client error message while activating Sprint...

I cloned everything from the repository today.

Whenever I activate Sprint, the client gives me this error:

Python Exception:
File: python/client\gameeffects\basegameeffect.py
Line: 159

TypeError: OnAttach() takes exactly 3 arguments (2 given)

I am using the client as it was the day TR closed. My trpython.zip file has date of Feb 17 2009. Is everyone getting this same error?

Starting Pistol Broken

Starting Pistol Broken

TODO: manifestation_recv_StartAutoFire
missile_playerTryFireWeapon: Unsupported weapon altActionId (action 0/0)
VisualCombatMode:
81 10 66
ü,f

infiniteRasa story

So what happen with the IR community and what is holding this project from coming back to life? What are the legal terms and conditions that NCSoft said? Any and all details would be nice to share.

Experimental Issues

Ok yes maybe I am missing a simple step...

I am using VS 2012 express for desktop

just downloading and building the source as it, with no changes i get 6 errors all.

Looks like i am missing /recastnavigation folder so can i just make the folder, and move the files it is looking for into the folder?

Error 1 error C1083: Cannot open source file: '3rdparty\recastnavigation\DetourNode.cpp': No such file or directory C:\Users***\Documents***\TR\Game-Server-experimental\c1xx TabulaGameServer

Error 2 error C1083: Cannot open source file: '3rdparty\recastnavigation\DetourNavMeshQuery.cpp': No such file or directory C:\Users***\Documents***\TR\Game-Server-experimental\c1xx TabulaGameServer

Error 3 error C1083: Cannot open source file: '3rdparty\recastnavigation\DetourNavMeshBuilder.cpp': No such file or directory C:\Users***\Documents***\TR\Game-Server-experimental\c1xx TabulaGameServer

Error 4 error C1083: Cannot open source file: '3rdparty\recastnavigation\DetourNavMesh.cpp': No such file or directory C:\Users***\Documents***\TR\Game-Server-experimental\c1xx TabulaGameServer

Error 5 error C1083: Cannot open source file: '3rdparty\recastnavigation\DetourCommon.cpp': No such file or directory C:\Users***\Documents***\TR\Game-Server-experimental\c1xx TabulaGameServer

Error 6 error C1083: Cannot open source file: '3rdparty\recastnavigation\DetourAlloc.cpp': No such file or directory C:\Users***\Documents***\TR\Game-Server-experimental\c1xx TabulaGameServer

TabulaGameServer.exe

Compiled from master branch. When executing the gameserver i get a system error. LIBMYSQL.dll is missing. Is that not included in the build process or do i need to download this and put it in the debug directory when launching the gameserver?

Thanks for your assistance.

Thrax Soldier

NCP is not using rifle, just melee.

Server output:

unsupported missile actionId 203 -- using default: WeaponAttack

Mission Icons

Did missions ever show where to go on the map? I got the Pinhole falls one but dont remember if it showed where to go on the map.

dropships should use the idle state instead of being destroyed

the dropship states are:
USE_CS_STATE_IDLE = 187
USE_CS_STATE_BEGIN = 188
USE_CS_STATE_SPAWN = 189
USE_CS_STATE_END = 190

right now the cycle is: create -> begin -> spawn -> end -> destroy
it should be: create -> idle -> begin -> spawn -> end -> idle

Web page down?

IDK where else to put this msg, but Web page isn't working since 01/01/2016.
Why?

Duplicate files due to merge

The merge from the damuras branch didn't remove the old files from the root.

I'm going to clean that up and submit a pull request, unless someone else is already on it. (speak now if you are :)

Fall Damage

No fall Damage when player jumps from high objects. Repeatable!

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