A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.
This repository contains a bomb shader made with Shader Graph which imitates the style of bomb explosion seen in Breath of the Wild, along with a visual effect made with VFX Graph which models the particles that go with the explosion. Both halves of the effect are synchronized using an animation clip and a couple of scripts.
This project was created using Unity 2020.3.21f1 and Shader Graph/URP 10.6.0.
Coming soon!
This project and the corresponding tutorial was created by Daniel Ilett.
This project was released on January 17th 2022.