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What steps will reproduce the problem?
1. Remove yaw rotation limit on hex cells.
2. Limit movement of cells on y-axis.
3. Collide multiple cells.
What is the expected behavior? What happens instead?
Cells will collide with some rotation, depending on the angle. No cell
will rotate very quickly, and the straight angles on the cells will usually
"catch" one another.
Due to the cylindrical collision shape currently in use, the cells will
often rotate very quickly when they catch each other at the wrong angle.
There are no straight angles for the cells to catch.
Original issue reported on code.google.com by [email protected]
on 7 Jul 2009 at 2:49
All settings should be available to users, even if not visible through
in-game GUI. A human-readable XML file is clean and easy enough for users
to modify.
Original issue reported on code.google.com by [email protected]
on 5 Jul 2009 at 3:58
What steps will reproduce the problem?
Im trying to make 3D noise using raw_noise_3d, but I think the function is not
working propertly for me.
What is the expected behavior? What happens instead?
Im expecting "random" values in range <-1; 1>, but what i get is attached.
Value is returned value and x, y and z are inputs. I think there is too much
zeros and lot of values is repeating, dont know why. So is this normal, or what
could be wrong?
What version of the product are you using? On what operating system?
Im using rev. r0843926209e2 on Windows 8.1 x64 and Im testing in Visual studio
2013.
Original issue reported on code.google.com by [email protected]
on 22 Nov 2013 at 11:07
Attachments:
Why is this new feature necessary?
XML will not provide good performance for network messages. Additionally,
there are
other libraries, such as Protocol Buffers and Thrift, which provide an
interface for RPC.
Original issue reported on code.google.com by [email protected]
on 9 Jul 2009 at 4:43
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