Comments (7)
Also I don't know what to put as default image, but I would have put just a simple rectangular grey image instead of the + icon, no?
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Hum... and also, as it has the ColorCopier component, we can't set this image to the color we want (which could be different)
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To pick your own color, you would simply disable the ColorCopier, yeah?
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Nope :/
Checkout the demo scenes I've pushed in my pull request if you want to see.
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Hm, it works for me...
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Oops sorry, got mixed in the issues... yes working :)
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Sweet.
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Related Issues (20)
- Component: Dialogs
- Error within my game but not on seperate project? HOT 10
- EZAnim - Object reference not set to an instance of an object HOT 3
- Things don't work as expected when using 'Screen Space -Camera' render mode. HOT 9
- Button manual resize Isn't working ...? HOT 8
- Closed Dialogs / Nav Drawers Render Off Screen HOT 3
- RippleMask blocks input after ScreenConfig.Back is called HOT 1
- Can't Instantiate HOT 1
- Countdown Game - First experiement with this awesome asset HOT 3
- Close Selection Box HOT 3
- Android | Some itens of the screen are getting black when running on device. HOT 9
- Ripple effect draws outside of it's area HOT 2
- Moving MaterialUI Folder into Subfolder HOT 2
- System.IO.File' does not contain a definition forWriteAllBytes' HOT 8
- ArgumentException: The thing you want to instantiate is null HOT 2
- Resize switch HOT 1
- Switch change handle? HOT 6
- EZAnim can't be checked because doesn't exist HOT 3
- Menu Component/MaterialUI/(VARIOUS COMPONENTS) can't be checked because doesn't exist
- Use from the Unity Package Manager
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