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InvexGames avatar InvexGames commented on May 29, 2024

Fixed now.

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nah0y avatar nah0y commented on May 29, 2024

There is still an issue (if I may :D).
If the selectionBox is child of a gameobject, and that you move this gameObject at runtime. Everything is broken.

So for example a selectionBox is child of a panel. You press play, move the panel (when in play mode), then click on the selectionBox, you'll see everything is broken ;)

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InvexGames avatar InvexGames commented on May 29, 2024

Oh dear. I'll get right on that.

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InvexGames avatar InvexGames commented on May 29, 2024

Okay. It seemed to be that it cached the base position on start, so if it was moved it was still using the old position. I changed it so it updates that position every time you expand it. So as long as it's not moving while it's expanding/contracting, it'll work just fine. Do you think it should be changed so that it can be moved while being interacted with?

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InvexGames avatar InvexGames commented on May 29, 2024

Alrighty. Fixed now.

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nah0y avatar nah0y commented on May 29, 2024

Hehe :)
I don't know, I think that it's enough (at least for me, for now :D) but we never know how people will use the app... so maybe some will expand it while moving, I don't know :p

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InvexGames avatar InvexGames commented on May 29, 2024

I decided to play it safe and fix it anyway. You can now move it whenever :)

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nah0y avatar nah0y commented on May 29, 2024

You're great :)

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