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Godot SPatial User Dungeon : a way to get multiple users together in a space and talking and interacting with objects, together, with a quest in mind.

License: MIT License

Swift 27.85% GDScript 72.15%

godotspud's Introduction

GodotVisionExample

Screenshot showing Godot project running in the visionOS Simulator

An example Xcode project which has GodotVision as a package dependency, and an example Godot project in Godot_Project.

To Run

  • Get the newest Xcode (15.2).
  • Install the visionOS SDK when it asks you which platforms you'd like to deploy to.
  • Clone this repository.
  • ❗❗ VERY IMPORTANT ❗❗ Open Godot_Project/project.godot in Godot. (This is so that Godot's asset importers run.)
  • Back in Xcode, set the target next to the play button to be Apple Vision Pro simulator.
  • Hit play. You'll get an error that you need to "Trust and Enable" the macros in SwiftGodot and SwiftGodotKit. You may need to click the build error in the issues tab to enable them.
  • Hit play again. The first build will be slow, since we need to compile SwiftGodot, which includes Swift bindings for all of Godot's gdextension API. Subsequent builds will be faster!

To Hack on GodotVision

GodotVision is referenced as a Package Dependency in this example repo. If you want to modify GodotVision:

  • Clone the GodotVision repository next to your project.
  • Drag the GodotVision folder onto your Xcode project's navigator/file tree on the left. This establishes a local package dependency and changes to GodotVision you make will have immediate effect in your project.

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