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AppsFlyer SDK for Unreal Engine 4

C# 5.69% C++ 83.78% Objective-C 2.79% Objective-C++ 7.74%

appsflyer-unreal-plugin's Introduction

Unreal AppsFlyer Plugin

v6.0.51

πŸ›  In order for us to provide optimal support, we would kindly ask you to submit any issues to [email protected]

When submitting an issue please specify your AppsFlyer sign-up (account) email , your app ID , reproduction steps, code snippets, logs, and any additional relevant information.

Table of content

  • iOS AppsFlyerSDK v6.0.5
  • Android AppsFlyerSDK v5.4.5
  • In your game’s root directory, create a folder named Plugins
  • Copy the AppsFlyer folder into it. You should have something like
  MyProject
  β”œβ”€β”€ Plugins
          └── AppsFlyerSDK
              └── AppsFlyerSDK.uplugin

Great guides on how to use the plugin can be viewed here.

First open Settings > Project Setting... and locate AppsFlyer under the Plugins section.

Set your App_ID (iOS only), Dev_Key and enable AppsFlyer to detect installations, sessions (app opens) and updates.

This is the minimum requirement to start tracking your app installs and is already implemented in this plugin. You MUST modify this call and provide:
AppsFlyer Dev Key - Your application devKey provided by AppsFlyer.
Apple App ID - For iOS only. Your iTunes Application ID.
Is Debug - When enabled the AppsFlyer SDK debug logs will be printed (development only!)

Once your dev key and app_id is set you are ready to use AppsFlyer!

You will also need to make sure your package name is set up with a AppsFlyer Dashboard.

See the full API available for this plugin.

Check out the demo for this project here.

appsflyer-unreal-plugin's People

Contributors

wesfieldj avatar andr-ggn avatar af-fess avatar sokoloff06 avatar af-margot avatar gm-appsflyer avatar shaharaf avatar

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