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AR Foundation demo shown on stage at Unity's 2019 GDC Keynote

License: Other

GLSL 0.72% ShaderLab 10.02% C# 86.86% HLSL 2.40%

arfoundationgdc2019's Introduction

ARFoundationGDC2019

This demo was shown on at the game developers conference 2019

It shows off AR Foundation, Lightweight render pipeline and the DOTS

it is ONLY compatible with Unity 2018.3.5f

The project heavily relies on packages, which are now out of date with later versions of Unity. There are custom modification to the Lightweight render pipeline for things like the AR Shadows.

There are four buttons in the app with two showing at one time. In order to cycle between the buttons you can tap the screen with two fingers at the same time

Plant button : Toggle button

  • When activate plants will randomly spawn on a feature point or plane

Character button : Toggle Button

  • When activate a reticle will appear on a found plane relative to the center of the screen, after which a tap will activate the character that animates to that reticle position
  • After placed the reticle can be recalled to adjust the placement of the character

Refraction Button : Toggle Button

  • When activated the terrafromer with dissolve revealing another terraformer that refreacts the real world and digital objects
  • When reactivated the terraformer will return to her normal state

Ship Button : Activate button

  • Each click on the button will spawn ships from megacity that fly relative to an offset from the terraformer character, each button press will add more ships

arfoundationgdc2019's People

Contributors

danmillerdev avatar

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