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Provides a command line parser and options to set build, player, and other Unity settings when running Unity from the command line

License: Other

C# 100.00%

com.unity.cli-config-manager's Introduction

com.unity.cli-config-manager

Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line

Methods

public void ConfigureFromCmdlineArgs()

Parses command line args using args returned from Environment.GetCommandLineArgs() and matches up values based on Options below. Then sets the values to the appropriate build/player settings in the editor. Meant to be run prior to building the player or running a test.

Options

Options Recognized from Environment.GetCommandLineArgs()

-scriptingbackend=<ScriptingBackend>

    IL2CPP is default. Values: IL2CPP, Mono

-simulationmode=<SimulationMode>

    Enable Simulation modes for Windows MR in Editor. Values: HoloLens, WindowsMR, Remoting

-enabledxrtarget=<XrTargetToEnable>

    XR target to enable in player settings. Values: Oculus, OpenVR, cardboard, daydream, MockHMD, OculusXRSDK

-playergraphicsapi=<GraphicsApi>

    Graphics API based on GraphicsDeviceType. Values: Direct3D11, OpenGLES2, OpenGLES3, PlayStation4, XboxOne, Metal, OpenGLCore, Direct3D12, Switch, XboxOneD3D12

-colorspace=<ColorSpace>

    Linear or Gamma color space. Default is Gamma. Values: Linear, Gamma

-stereorenderingpath=<StereoRenderingPath>

    Stereo rendering path to enable. 
            Legacy VR Values: MultiPass, SinglePass, Instancing
            Oculus XR SDK Desktop Values: MultiPass, SinglePassInstanced
            Oculus XR SDK Android Values: MultiPass, MultiView

-mtRendering

    Enable or disable multithreaded rendering. Enabled is default. 
    Append '-' to disable: -mtRendering-

-graphicsJobs

    Enable graphics jobs rendering. Disabled is default. 
    Append '-' to disable: -graphicsJobs-

-minimumandroidsdkversion=

    Minimum Android SDK Version (Integer) to use.

-targetandroidsdkversion=

    Target Android SDK Version (Integer) to use.

-appleDeveloperTeamID=

    Apple Developer Team ID. Use for deployment and running tests on iOS device.

-iOSProvisioningProfileID=

    iOS Provisioning Profile ID. Use for deployment and running tests on iOS device.

com.unity.cli-config-manager's People

Contributors

qiunity avatar ryanhy-unity avatar seanstolberg-unity avatar

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