GithubHelp home page GithubHelp logo

isabella232 / electron-boilerplate Goto Github PK

View Code? Open in Web Editor NEW

This project forked from remind101/electron-boilerplate

0.0 0.0 0.0 594 KB

Boilerplate application for Electron runtime

HTML 4.44% JavaScript 81.19% CSS 1.06% NSIS 13.31%

electron-boilerplate's Introduction

electron-boilerplate

Comprehensive boilerplate application for Electron runtime.

Scope of this project:

  • Provide basic structure of the application so you can much easier grasp what should go where.
  • Give you cross-platform development environment, which works the same way on OSX, Windows and Linux.
  • Generate ready for distribution installers of your app for all supported operating systems.

NOT in the scope:

  • Imposing on you any framework (e.g. Angular, React). You can integrate the one which makes most sense for you.

By the way, there is a twin project to this one: nw-boilerplate, which is the same thing but for NW.js.

Quick start

The only development dependency of this project is Node.js. So just make sure you have it installed. Then type few commands known to every Node developer...

git clone https://github.com/szwacz/electron-boilerplate.git
cd electron-boilerplate
npm install
npm start

... and boom! You have running desktop application on your screen.

Structure of the project

There are two package.json files:

1. For development

Sits on path: electron-boilerplate/package.json. Here you declare dependencies for your development environment and build scripts. This file is not distributed with real application!

Also here you declare the version of Electron runtime you want to use:

"devDependencies": {
  "electron-prebuilt": "^0.24.0"
}

2. For your application

Sits on path: electron-boilerplate/app/package.json. This is real manifest of your application. Declare your app dependencies here.

OMG, but seriously why there are two package.json?

  1. Native npm modules (those written in C, not JavaScript) need to be compiled, and here we have two different compilation targets for them. Those used in application need to be compiled against electron runtime, and all devDependencies need to be compiled against your locally installed node.js. Thanks to having two files this is trivial.
  2. When you package the app for distribution there is no need to add up to size of the app with your devDependencies. Here those are always not included (because reside outside the app directory).

Project's folders

  • app - code of your application goes here.
  • config - place for you to declare environment specific stuff.
  • build - in this folder lands built, runnable application.
  • releases - ready for distribution installers will land here.
  • resources - resources for particular operating system.
  • tasks - build and development environment scripts.

Development

Installation

npm install

It will also download Electron runtime, and install dependencies for second package.json file inside app folder.

Starting the app

npm start

Adding pure-js npm modules to your app

Remember to add your dependency to app/package.json file, so do:

cd app
npm install name_of_npm_module --save

Adding native npm modules to your app

If you want to install native module you need to compile it agains Electron, not Node.js you are firing in command line by typing npm install (Read more).

npm run app-install -- name_of_npm_module

Of course this method works also for pure-js modules, so you can use it all the time if you're able to remember such an ugly command.

Working with modules

Electron ecosystem (because it's a merge of node.js and browser) gives you a little trouble while working with modules. ES6 modules have nice syntax and are the future, so they're utilized in this project (thanks to rollup). But at the same time node.js and npm still rely on the CommonJS syntax. So in this project you need to use both:

// Modules which you authored in this project are intended to be
// imported through new ES6 syntax.
import { myStuff } from './my_lib/my_stuff';

// Node.js modules are loaded the old way with require().
var fs = require('fs');

// And all modules which you installed from npm
// also need to be required.
var moment = require('moment');

Unit tests

electron-boilerplate has preconfigured jasmine unit test runner. To run it go with standard:

npm test

You don't have to declare paths to spec files in any particular place. The runner will search through the project for all *.spec.js files and include them automatically.

Making a release

Note: There are various icon and bitmap files in resources directory. Those are used in installers and are intended to be replaced by your own graphics.

To make ready for distribution installer use command:

npm run release

It will start the packaging process for operating system you are running this command on. Ready for distribution file will be outputted to releases directory.

You can create Windows installer only when running on Windows, the same is true for Linux and OSX. So to generate all three installers you need all three operating systems.

Special precautions for Windows

As installer NSIS is used. You have to install it (version 3.0), and add NSIS folder to PATH in Environment Variables, so it is reachable to scripts in this project (path should look something like C:/Program Files (x86)/NSIS).

License

The MIT License (MIT)

Copyright (c) 2015 Jakub Szwacz

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

electron-boilerplate's People

Contributors

antoinepairet avatar bradvogel avatar brandonhamilton avatar carlosperate avatar eisenkolb avatar huyhong avatar ingro avatar jonatasfreitasv avatar jsumners avatar lazamar avatar markmont avatar orthographic-pedant avatar plrthink avatar szwacz avatar thom-x avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.