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License: Other

HTML 52.07% C# 33.71% CSS 12.89% JavaScript 1.33%

remote-elevation-of-privilege's Introduction

The Remote Elevation of Privilege card game

Announcement: https://blog.logmeininc.com/logmein-releases-open-source-remote-elevation-of-privilege-eop/

Backend: .NET Core

Frontend: .NET Core - Blazor WASM PWA

Assets:

"Supported" browser: Chrome

How to setup and play

Prerequisites

Starting the server

From the Server folder, run the command:
dotnet run -c Release

This command should restore and build implicitly.
By default the application is listening on port 5000/http.

In the Startup.cs file, commented out You can find Let's Encrypt and REDIS support - these are optional. If You want to use Let's Encrypt, don't forget to change the application url in Program.cs

Starting a session

  • Visit the self-hosted site. Please note if met with a warning on your browser (because you are using a self-signed cert, etc.), you may continue. In safari You MUST accept the cert on the first open of the site, else the websocket connection will mess up for some reason.

  • Click 'Create Session'

  • You'll be prompted to enter your player name, and a checkbox to either join the game as a participant or only as a moderator. Select game mode: REOP or Cornucopia. Finish by clicking 'Create a Session'.

  • Once your session is ready, you'll be given the option to 'Copy Session ID' to share with 3-6 players on another channel. The content of the session, whiteboard and player names are transmitted with end-to-end encryption utilizing this ID - the encryption key never leaves the client side of the game, only its hash.

  • Players shall also visit the self-hosted site and click 'Join session'. They shall supply a name, and the pre-shared session ID - then click 'Join'.

  • Wait in the lobby for everyone to join. When you're ready โ€“ start your session and have fun! The help menu explains some basic concepts of the game.

remote-elevation-of-privilege's People

Contributors

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