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openGL/lwjgl experiments

License: GNU General Public License v2.0

Java 97.71% GLSL 2.25% Shell 0.04%

veya's Introduction

veya

voxel based openGL/lwjgl experiments. Ended up as some sort of minecraft clone..

  • 'infinite' terrain/chunk generation
  • save/load chunks from disk
  • opengl 3.2 core
  • Player-world collision, gravity
  • Block editing
  • ambient occlusion
  • shadow mapping WIP

veya's People

Contributors

janstrauss avatar s1mpl3x avatar

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