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2D/3D based game developed on Unity, all scripts are written in C#. This game was coded and made under 24 hours in CodDay2017, all the files are below with the assets and scripts.

C# 34.44% GLSL 63.78% HLSL 1.77%

invadersspace's Introduction

โ˜• hey, i'm sebastian!

and i love to spend my time doing silly computer stuff.

๐Ÿ”จ nothing much to see here except for a couple of things i hacked together

invadersspace's People

Contributors

isebasus avatar

invadersspace's Issues

Bullet Movement

I also had another struggle where I couldnt get the bullet detection right, I tried different methods possibly using a rigid body and a box collider, but I had no luck with that. Instead I made my own radius in the enemy script where it will detect the bullet and respawn outside of the screen.

Enemy Movement

In this project I had struggles to move the enemy back and fowarth, at first I used refrence points to make the enemy move side by side with these points. That got too complicated to keep track of these points, then I thought about a predfab but then I noticed that you can just use vectors to make the enemy move side by side. This then would have a consequence of having multiple enemies instead of a prefab doing one function.

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