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An attempt at creating a UCI compliant, super fast, multi-threaded, rust chess engine

License: MIT License

Rust 100.00%
chess chess-engine rust

oxide-og's People

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itotallyrock avatar

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James Cloos avatar  avatar Protej avatar

oxide-og's Issues

Add search algorithm

Likely an iterative deepening nega-max or regular mini-max.

Needs to be haltable (time limited, or UCI interrupt) and still use the results of the search, needs to utilize multi-threading for branching.

Add pawn spans

Eventually for use position evaluation. Provides blocked and isolated pawn masks for each side, as well as attack/front and rear fills.

  • Blocked pawns
    • White blocked
    • Black blocked
    • Unit tests
  • Isolated pawns
    • White isolated
    • Black isolated
    • Unit tests
  • Front Fill
    • White
    • Black
    • Unit tests
  • Rear fill
    • White
    • Black
    • Unit tests
  • Interspan
    • Unit tests
  • Attack fills
    • White
    • Black
    • Unit tests

Add move generation

Legal move generation is essential to any chess engine. Should be able to generate by piece/colored piece (colored piece for unique moves like pawns) for granularity. Should utilize attack bitboards (also separate per piece). Sliding pieces should utilize magic bitboards for the best speed, initial generation can use bitboard operations. Legal checking can be done by using the same attack target masks used for move generation.

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