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FFXI Ashita addons
maybe this hasnt been updated to work on ashita v3 but it calls for packet lib that doesnt seem to exist in ashita so i get error
When I followed Windower addons, I assumed Ashita-addons was going to be updated automatically. If you could make them 1:1 (including siren) I would greatly appreciate it, as I rely on this heavily.
[Addons] Error! Addon skillchains failed to call event render. Error: \addons\skillchains\skillchains.lua:264: bad argument #2 to 'format' (number
expected, got nil)
Hi,
Trying to use Skillchains on the Eden server. The addon is loaded, but I can't see anything in game and I keep getting a message saying "A command error occurred" when using commands like / sc move etc.
Hey! great addon and thanks!
I'm currently having the issue where the next chain is ready and it will say "GO, 7 seconds" and I act, I miss the Skillchain. I wouldn't say this was an issue but maybe a delay between me and the server? Is there a way to put a delay of another second for all actions so I don't miss the window? Currently I'm just waiting till it says "GO, 6 seconds" rather than "GO, 7 seconds". I'm also able to continue a Skillchain after the UI element is gone, again this opening is around a second after disappearing.
Also when I load the trade addon its errors out.
when i load auctioneer and open ah, i get: bad argument #2 to 'format' 5string expected, got table)
and it repeats continuously this message. i'm on the latest version of ashita
While using the addon with a locked chest, the addon will display,
Error! addon boxdestroyer failed to call event incoming_packet. Error addons""\boxdestroyer.lua:119: bad argument #2 to 'format' (number expect, got nil)
Then box destoryer won't work till reload
I'm getting this error when I load up skillchains on Ashita playing on a private server. Latest FFXI client.
Error! Addon skillchains failed to call event incoming_packet. Error: No matching overload found, candidates:item_t*GetItem(IInventory const&,int,int)
Know how I can fix this?
Hey Ivaar,
Thanks for porting to v3.
I tried auctioneer out rq. /buy seems to work just fine. however, the /sell command always throws 'AH Error: Click auction counter or use /ah to initialize sales.'
Any idea why that might be? This is on a private server, if it makes a difference.
I'm able to get the addon loaded but none of the commands for toggle display information work. I pasted in the section i'm referencing.
This is the error i keep getting : [Addons] Error! Addon skillchains failed to call event command. Error: \addons\skillchains\skillchains.lua:450: bad argument #4 to 'format' (string expected, got nil)
Thanks
The following commands toggle the display information and are saved on a per job basis.
/sc spell -- sch immanence and blue magic spells.
/sc pet -- smn and bst pet skills.
/sc weapon -- weapon skills.
/sc burst -- magic burst elements.
/sc props -- skillchain properties currently active on target.
/sc timer -- skillchain window timer.
/sc step -- current weaponskill step information.
Using SendTarget with Ashita v3 and can't seem to get it to load.
Error while trying to load addon sendtarget. Error: \addons\sendtarget\sendtarget.lua:34: loop or previous error loading module 'events'.
Going to try to dig into it more, but is this recoded to work with Ashita v3?
Obviously not a bug.
Uses sell and buy just like the plugin bellhop.
Any ideas for a quick fix that i can use auctioneer together with bellhop without unloading each time one of them?
Thx for this awesome addon :)
Hello!
Thank you for your hard work on this (and other) great Addon.
I love it. Works very good.
Did not work however when i use it in the txt script files (exec myfile.txt).
The issue seems as if the function will continue and not wait for my selection in line 1.
The mule will always cast on himself then.
Using the SE macros its all warking tho, as i said. Unfortunatly i dont use them anymore.
I really hope its easy to fix or change.
Even if not, thx anyways for this great Addon!
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