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ecs-unityintegration's Introduction

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UnityEditor integration for Entity Component System framework

UnityEditor integration for ECS framework.

This software in work-in-progress stage.

Tested / developed on unity 2017.3 and contains assembly definition for compiling to separate assembly file for performance reason.

Dependent on ECS framework - ECS framework should be imported to unity project first.

Integration

EcsWorld observer

Integration can be processed with one call of LeopotamGroup.Ecs.UnityIntegration.EcsWorldObserver.Create() metod - this call should be wrapped to #if UNITY_EDITOR preprocessor define:

public class Startup : MonoBehaviour {
    EcsSystems _systems;

    void Start () {
        var world = new EcsWorld ();
        
#if UNITY_EDITOR
        UnityIntegration.EcsWorldObserver.Create (world);
#endif  
        _systems = new EcsSystems(world)
            .Add (new RunSystem1());
            // Additional initialization here...
        _systems.Initialize ();
    }
}

Observer must be created before any entity will be created in ecs-world.

EcsSystems observer

Integration can be processed with one call of LeopotamGroup.Ecs.UnityIntegration.EcsSystemsObserver.Create() metod - this call should be wrapped to #if UNITY_EDITOR preprocessor define:

public class Startup : MonoBehaviour {
    EcsSystems _systems;

    void Start () {
        var world = new EcsWorld ();
        
#if UNITY_EDITOR
        UnityIntegration.EcsWorldObserver.Create (world);
#endif        
        _systems = new EcsSystems(world)
            .Add (new RunSystem1());
            // Additional initialization here...
        _systems.Initialize ();
#if UNITY_EDITOR
        UnityIntegration.EcsSystemsObserver.Create (_systems);
#endif
    }
}

Limitations

I can't edit component fields at any ecs-entity observer.

By design, observer works as readonly copy of ecs world data.

I know that data in component updated, but I can't see it in runtime.

By design, inspector will be updated only on any unity editor interaction. For example, you can click inside inspector and component's data will be updated.

License

The software released under the terms of the MIT license. Enjoy.

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