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License: MIT License
Volumetric clouds in Unity
License: MIT License
I was wondering, do you also get an error in Unity 2020 about a missing shader?
EffectBase.EnsureMaterial() complains about the shader being null.
From the trace I seems to refer to Playdead/Post/TemporalReprojection
But I can't find what's wrong and I do see clouds.
Tested it on a fresh/empty project.
The clouds look amazing but unfortunately don't work in webgl. any chance of getting this to work?
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