Allows you to skin your Bagnon windows with any Masque skin.
Logically, it requires both Bagnon and Masque to work.
jaliborc / bagnon-masque Goto Github PK
View Code? Open in Web Editor NEWAllows Masque to skin Bagnon windows
Allows Masque to skin Bagnon windows
Date: 2019-12-22 06:09:51
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Bagnon_Facade\Bagnon_Facade.lua line 29:
attempt to index local 'Item' (a nil value)
Debug:
Bagnon_Facade\Bagnon_Facade.lua:29: in main chunk
Locals:
ADDON = "Bagnon"
Addon =
Any Update for BfA 8.0.1?
Loved making my inventory match my buttons bars, sadly skinning my buttons causes the Pawn upgrade icons to stop working, just wondered if this could be fixed/added ?
in wlk classic,why are many item icons not showing after using a skin.
only the “Gear” skin display is normal, other skins have problems
ps:I have upgraded the addon version to the latest version
First, this repo doesn't seem to match the files at Curse, so instead of linking to a forked branch, I used a gist.
In the next Alpha, Masque will support the IconBorder
region better, in that it will hook it to prevent the game, or add-ons, from changing its texture. Having tested it in game, this requires a bit of a reversal of what's currently being done in Bagnon_Facade.
Instead of using the IconGlow
region for the Border
, simply pass IconBorder
as its own region. Additionally, you'll want to set the texture for IconGlow
to nil
so it doesn't show up.
You should also use the second return of the LibStub()
call to get Masque's API version and use that determine how to make the call so it's backwards-compatible. I've done everything in the gist except include the additional regions (listed in the change log).
https://gist.github.com/StormFX/f9de64de5d60197cb75451f9e81900e5
Can we update the addon to current patch 9.0.2 plz?
It seems that under certain conditions, Bagnon_Facade's IconBorder:SetAlpha(0)
isn't being applied correctly. For example, if one reloads the UI, kills a mob, loots a gray or white item and then moves an uncommon or better item to that slot, the IconBorder
is still in its default state. I'm not sure why this occurring. I was able to fix it by using adding an additional method overwrite to Bagnon_Facade, like so:
-- Edited this line:
local NewItem, FreeItem, UpdateItem = Item.New, Item.Free, Item.Update
-- Added these lines:
function Item:Update()
UpdateItem(self)
self.IconBorder:SetAlpha(0)
end
Can we update the version for WoW Wrath of the Lich King Classic.He can't work now
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.