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Native Node.js bindings for the ViGEm virtual gamepad driver

License: MIT License

Python 0.76% C++ 20.74% C 42.02% JavaScript 33.10% TypeScript 3.37%

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node-vigemclient's Issues

Disconnecting a Controller causes segmentation fault

when trying to disconnect a connected controller, the application crashes, for example:

const ViGEmClient = require("vigemclient");
let client = new ViGEmClient();
client.connect();
let controller = client.createX360Controller();
controller.connect();
setTimeout(()=>{
controller.disconnect();
},1000)

causes the terminal to spit out:

npm[16920]: c:\ws\src\node_api.cc:1075: Assertion `(func) != nullptr' failed.
1: 00007FF71140A41F v8::internal::wasm::DisjointAllocationPool::~DisjointAllocationPool+74447
2: 00007FF7113B2F26 v8::base::CPU::has_sse+59718
3: 00007FF7113B32A1 v8::base::CPU::has_sse+60609
4: 00007FF7113DA8BE napi_call_threadsafe_function+30
5: 00007FFEAFF6FB9F x360_notification_callback+159 [D:\Downloads\node-ViGEmClient-master\node-ViGEmClient-master\src\target_x360.cpp]:L9
6: 00007FFEB7BDE988 vigem_target_x360_get_user_index+3816
7: 00007FFEB7BDE823 vigem_target_x360_get_user_index+3459
8: 00007FFEB7BD4D41
9: 00007FFEB7BD46B5
10: 00007FFEB7BD41CA
11: 00007FFEB7BD5563
12: 00007FFEB7BE0A73 vigem_target_x360_get_user_index+12243
13: 00007FFEB7C04F10 vigem_target_x360_get_user_index+160880
14: 00007FFECF037BD4 BaseThreadInitThunk+20
15: 00007FFED018CE51 RtlUserThreadStart+33

image

at first I thought it because controller does not unregister the notification receiver, so i tried the following:

const ViGEmClient = require(".."); // lets say this is done from example folder in repo
const vigemclient = require('../build/Release/vigemclient');
let client = new ViGEmClient();
client.connect();
let controller = client.createX360Controller();
controller.connect();
setTimeout(() => {
vigemclient.vigem_target_x360_unregister_notification(controller._target);
controller.disconnect();
}, 1000);

this causes the application to close with:

error Command failed with exit code 3221225477.

or when run with npx:

/d/Programs/Programming/NodeJS/npx: line 35: 2976 Segmentation fault "$NODE_EXE" "$NPX_CLI_JS" "$@"

I tried putting a delay between removing the notification and disconnecting the controller, and it seems to work, but its not consistent;

const ViGEmClient = require("..");
const vigemclient = require("../build/Release/vigemclient");
let client = new ViGEmClient();
client.connect();
let controller = client.createX360Controller();
controller.connect();
setTimeout(() => {
vigemclient.vigem_target_x360_unregister_notification(controller._target);
setTimeout(() => {
controller.disconnect();
}, 100);
}, 1000);

Left trigger and right trigger for xBox controller?

Hello again, as you suggested I switched to using ViGEm :)

This is working perfectly, except I can't figure out how to enable/disable the left an right triggers on an xbox controller? How can I do this?

I've tried using LEFT/RIGHT_SHOULDER and LEFT/RIGHT_THUMB to no avail.

USB Vendor and Product ID setting doesn't take effect

When setting the USB VID and PID, the VID and PID don't change in Device Manager, I'm guessing this is an issue with my code?
Code:

client.connect();
let controller = client.createX360Controller();
controller.connect();
controller.vendorID = 0x1BAD;
controller.productID = 0x0003;

Installed and Built but having issues resolving build files

Files are installed and built correctly yet it is not able to resolve the built files. I'm assuming its the vigemclient.node file it's looking for, and I can see it in ../build/Release/. Any solutions on how to resolve this issue?

`[ERROR] Could not resolve "../build/Release/vigemclient"

node_modules/vigemclient/lib/ViGEmClient.js:1:28:
  1 │ const vigemclient = require('../build/Release/vigemclient');
    ╵                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

node_modules/vigemclient/lib/X360Controller.js:1:28:
  1 │ const vigemclient = require('../build/Release/vigemclient');
    ╵                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

node_modules/vigemclient/lib/DS4Controller.js:1:28:
  1 │ const vigemclient = require('../build/Release/vigemclient');
    ╵                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

node_modules/vigemclient/lib/ViGEmTarget.js:3:28:
  3 │ const vigemclient = require('../build/Release/vigemclient');
    ╵                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`

Something is wrong with the feeder

So, I've been working on making a virtual gamepad, but when I'm making it, there are some issues I've found on the making

  1. When creating the controller, the axis value will not be exactly zero
    image

  2. I Believe the left analog axis is error, when it's the first value that changed and the analog is in the first quadrant ( 0 to 90 degrees ) and the third quadrant ( 180 - 270 degrees ). The right analog is just fine. It will look like this
    image

Note: I've tried another tester. I've verified my input value. And etc. And in conclusion, I thought it's probably in the library itself.

The Code ( Bear with my code, lol ) :
`const feeder = require('./vigem');
var controllers = {};

const express = require('express');
const app = express();
const http = require('http').createServer(app);
const io = require('socket.io')(http);
const port = process.env.PORT || 7200;

const buttons = {
BOTTOM_BUTTON : "A",
RIGHT_BUTTON : "B",
TOP_BUTTON : "Y",
LEFT_BUTTON : "X",
RIGHT_SHOULDER : "RIGHT_SHOULDER",
LEFT_SHOULDER : "LEFT_SHOULDER",
START : "START",
BACK : "BACK"
}

const axes = {
ANALOG_LEFT : "left",
ANALOG_RIGHT: "right"
}

const shoulder = {
LEFT_TRIGGER : "left",
RIGHT_TRIGGER: "right"
}

// Set root to xbox layout
app.get('/', (req, res) => {
return res.sendFile(__dirname + "/static/s-new.html");
});

// Set /static as root so the assets and stuffs can be loaded
app.use('/', express.static(__dirname + '/static'));

// Socket.io
io.on('connection', (socket) => {
let notificationCallback = function(data)
{
if(data)
{
io.to(socket.id).emit("vibration", true);
} else {
io.to(socket.id).emit("vibration", false);
}
}
controllers[socket.id] = new feeder("x360", notificationCallback);
let client = controllers[socket.id];

// console.log(`a user connected with socketID of ${socket.id}`);

// // Sending to all client
// socket.emit("message", "can you hear me?");

// // Sending to specific client
// io.to(socket.id).emit("message", "I just met you");

socket.on('disconnect', () => {
    console.log('user disconnected');
    client.disconnect();
});

socket.on('message', (tes) => {
    switch(tes.inputType)
    {
        case "axis":
            if(tes.axis == "ANALOG_LEFT" || tes.axis == "ANALOG_RIGHT")
            {
                tes.x = client.clampIt(tes.x, tes.r)
                tes.y = client.clampIt(tes.y, tes.r)
                console.log(tes.x, tes.y)
                client.xbox360SetAxisValue(`${axes[tes.axis]}X`, tes.x );
                client.xbox360SetAxisValue(`${axes[tes.axis]}Y`, tes.y );
                client.update();
            }
            break;
        case "triggerAxis":
            if(tes.axis == "LEFT_TRIGGER" || tes.axis == "RIGHT_TRIGGER")
            {
                tes.value = tes.value/tes.max;
                client.xbox360SetAxisValue(`${shoulder[tes.axis]}Trigger`, tes.value );
                client.update();
            }
            break;
        case "button":
            client.xbox360SetButtonValue(buttons[tes.button], !!tes.v);
            break;
    }
    //console.log(`${JSON.stringify(tes)}`);
});

});

http.listen(port, () => {
console.log(Listenting on ${port});
});`

`const ViGEmClient = require('vigemclient');

class feeder {
constructor(controller, notificationCallback)
{
switch(controller) {
case "x360":
this._controllerName = "x360";
this.xbox360feeder(notificationCallback);
// this.xbox360reset();
break;
case "ds4":
this._controllerName = "ds4";
this.ds4feeder(notificationCallback);
break;
default:
this._controllerName = "x360";
this.xbox360feeder(notificationCallback);
}
}

connectClient()
{
    this.client = new ViGEmClient();
    let err = this.client.connect(); // establish connection to the ViGEmBus driver
    return err;
}

connectController(controllerName)
{
    switch(controllerName) {
        case "x360":
            this.controller = this.client.createX360Controller(); //Spawn x360 virtual controller
            break;
        case "ds4":
            this.controller = this.client.createDS4Controller(); //Spawn ds4 virtual controller
            break;
        default:
            this.controller = this.client.createX360Controller(); //Spawn x360 virtual controller
    }
    let err = this.controller.connect();
    return err;
}

outputIDs(controllerName)
{
    console.log("Vendor ID:", this.controller.vendorID);
    console.log("Product ID:", this.controller.productID);
    console.log("Index:", this.controller.index);
    console.log("Type:", this.controller.type);
    // if(controllerName == "x360")
    // {
    //     console.log("User index:", this.controller.userIndex);
    // }
}

clamp(value, min, max) {
    return Math.min(max, Math.max(min, value));
}

update()
{
    this.controller.update(); // update manually for better performance
}

disconnect()
{
    let err = this.controller.disconnect(); // update manually for better performance
    return err;
}

convertAngleToAxis(a, s) // To convert Angle and Strength of a circle to X and Y of square
{
    let x = (s/100)*Math.cos(a*Math.PI/180);
    let y = (s/100)*Math.sin(a*Math.PI/180);
    let xSquare = 0.5*Math.sqrt(2+2*Math.sqrt(2)*x+Math.pow(x,2)-Math.pow(y,2)) - 0.5*Math.sqrt(2-2*Math.sqrt(2)*x+Math.pow(x,2)-Math.pow(y,2)); // x = ½ √( 2 + 2u√2 + u² - v² ) - ½ √( 2 - 2u√2 + u² - v² )
    let ySquare = 0.5*Math.sqrt(2+2*Math.sqrt(2)*y-Math.pow(x,2)+Math.pow(y,2)) - 0.5*Math.sqrt(2-2*Math.sqrt(2)*y-Math.pow(x,2)+Math.pow(y,2)); // y = ½ √( 2 + 2v√2 - u² + v² ) - ½ √( 2 - 2v√2 - u² + v² )
    if(isNaN(xSquare) && isNaN(ySquare)) {
        if(x>=0)
        {
            xSquare = 1;
        } else {
            xSquare = -1;
        }
        if(y>=0)
        {
            ySquare = 1;
        } else {
            ySquare = -1;
        }
    }
    return {x: xSquare, y: ySquare};
}

convertCircleCoordToSquareCoord(u, v)
{
    u = u / 35 * 1; // 35 = radius of the joystick // u,v element u^2 + v^2 <= 1
    v = -v / 35 * 1; // 35 = radius of the joystick // u,v element u^2 + v^2 <= 1 // The y is inverted, from the client so we need to invert it here
    let xSquare = 0.5*Math.sqrt(2+2*Math.sqrt(2)*u+Math.pow(u,2)-Math.pow(v,2)) - 0.5*Math.sqrt(2-2*Math.sqrt(2)*u+Math.pow(u,2)-Math.pow(v,2)); // x = ½ √( 2 + 2u√2 + u² - v² ) - ½ √( 2 - 2u√2 + u² - v² )
    let ySquare = 0.5*Math.sqrt(2+2*Math.sqrt(2)*v-Math.pow(u,2)+Math.pow(v,2)) - 0.5*Math.sqrt(2-2*Math.sqrt(2)*v-Math.pow(u,2)+Math.pow(v,2)); // y = ½ √( 2 + 2v√2 - u² + v² ) - ½ √( 2 - 2v√2 - u² + v² )
    if(isNaN(xSquare) && isNaN(ySquare)) {
        if(u>=0)
        {
            xSquare = 1;
        } else {
            xSquare = -1;
        }
        if(v>=0)
        {
            ySquare = 1;
        } else {
            ySquare = -1;
        }
    }
    return {x: xSquare, y: ySquare};
}

clampIt(value, max)
{
    return value/max;
}

//--------------------------------------------------[ XBOX 360 Feeder ]--------------------------------------------------//

xbox360reset()
{
    let value = 0;
    this.controller.button.X.setValue(value); // press X button
    this.controller.button.Y.setValue(value); // press Y button
    this.controller.button.A.setValue(value); // press A button
    this.controller.button.B.setValue(value); // press B button
    //     this.controller.button.DPAD_UP.setValue(value); // press DPAD_UP button
    //     this.controller.button.DPAD_DOWN.setValue(value); // press DPAD_DOWN button
    //     this.controller.button.DPAD_LEFT.setValue(value); // press DPAD_LEFT button
    //     this.controller.button.DPAD_RIGHT.setValue(value); // press DPAD_RIGHT button
    this.controller.button.START.setValue(value); // press START button
    this.controller.button.BACK.setValue(value); // press BACK button
    this.controller.button.LEFT_THUMB.setValue(value); // press LEFT_THUMB button
    this.controller.button.RIGHT_THUMB.setValue(value); // press RIGHT_THUMB button
    this.controller.button.LEFT_SHOULDER.setValue(value); // press LEFT_SHOULDER button
    this.controller.button.RIGHT_SHOULDER.setValue(value); // press RIGHT_SHOULDER button
    this.controller.button.GUIDE.setValue(value); // press GUIDE button
    this.controller.axis.leftX.setValue(value); // Left analog X
    this.controller.axis.leftY.setValue(value); // Left analog Y
    this.controller.axis.leftTrigger.setValue(value); // Left Trigger
    this.controller.axis.rightX.setValue(value); // Right analog X
    this.controller.axis.rightY.setValue(value); // Right analog Y
    this.controller.axis.rightTrigger.setValue(value); // Right Trigger
    this.controller.axis.dpadHorz.setValue(value); // Horizontal DPAD
    this.controller.axis.dpadVert.setValue(value); // Horizontal DPAD
}

xbox360feeder(notificationCallback)
{
    let connectClient = this.connectClient(); // Connecting to ViGEmBus driver
    if(connectClient == null) // Checking if connectclient returning null which what we wanted
    {
        let errConnectController = this.connectController(this._controllerName); // Connecting to virtual controller
        if (errConnectController) // Checking if errconnectcontroller returning true which is error happenned
        {
            console.log(errConnectController.message); // Outputting the error message
            process.exit(1);
        }

        this.outputIDs(this._controllerName); // Outputting vendor id and stuffs

        // Controller notification
        this.controller.on("notification", data => {
            console.log("notification", data);
            // if(data.LargeMotor > 0 || data.SmallMotor > 0)
            // {
            //     notificationCallback(true);
            // } else {
            //     notificationCallback(false);
            // }
        });

        // this.controller.updateMode = "manual"; // requires manual calls to controller.update()

        let tes = 0;
        let testing = setInterval(function()
        { 
            if(tes%2 == 0)
            {
                notificationCallback(true);
            } else {
                notificationCallback(false);
            }

            if(tes == 3){
                clearInterval(testing);
            }
            tes++;
        }, 10000);
    }
}

xbox360SetButtonValue(buttonName, value)
{
    let err = null;

    if(value !== true && value !== false)
    {
        err = true;
    }

    if(!err)
    {
        switch(buttonName) {
            case "X":
                this.controller.button.X.setValue(value); // press X button
                break;
            case "Y":
                this.controller.button.Y.setValue(value); // press Y button
                break;
            case "A":
                this.controller.button.A.setValue(value); // press A button
                break;
            case "B":
                this.controller.button.B.setValue(value); // press B button
                break;
            // case "DPAD_UP":
            //     this.controller.button.DPAD_UP.setValue(value); // press DPAD_UP button
            //     break;
            // case "DPAD_DOWN":
            //     this.controller.button.DPAD_DOWN.setValue(value); // press DPAD_DOWN button
            //     break;
            // case "DPAD_LEFT":
            //     this.controller.button.DPAD_LEFT.setValue(value); // press DPAD_LEFT button
            //     break;
            // case "DPAD_RIGHT":
            //     this.controller.button.DPAD_RIGHT.setValue(value); // press DPAD_RIGHT button
            //     break;
            case "START":
                this.controller.button.START.setValue(value); // press START button
                break;
            case "BACK":
                this.controller.button.BACK.setValue(value); // press BACK button
                break;
            case "LEFT_THUMB":
                this.controller.button.LEFT_THUMB.setValue(value); // press LEFT_THUMB button
                break;
            case "RIGHT_THUMB":
                this.controller.button.RIGHT_THUMB.setValue(value); // press RIGHT_THUMB button
                break;
            case "LEFT_SHOULDER":
                this.controller.button.LEFT_SHOULDER.setValue(value); // press LEFT_SHOULDER button
                break;
            case "RIGHT_SHOULDER":
                this.controller.button.RIGHT_SHOULDER.setValue(value); // press RIGHT_SHOULDER button
                break;
            case "GUIDE":
                this.controller.button.GUIDE.setValue(value); // press GUIDE button
                break;
            default:
                err = false;
        }
    }

    if(this.controller.updateMode == "manual")
    {
        this.update();
    }
    return err;
}

xbox360ButtonToggle(index)
{
    let err = null;
    let buttons = Object.keys(this.controller.button);

    if(index > buttons.length)
    {
        err = true;
    }

    if(!err)
    {
        this.controller.button[buttons[index]].setValue(!this.controller.button[buttons[index]].value); // invert button value
    }

    this.update();
    return err;
}

xbox360SetAxisValue(axisName, value) 
{
    let err = null;

    if((value == null) && (typeof(value) == "number"))
    {
        err = true;
    }

    if(!err)
    {


        switch(axisName)
        {
            case "leftX":
                this.controller.axis.leftX.setValue(value); // Left analog X
                break;
            case "leftY":
                this.controller.axis.leftY.setValue(value); // Left analog Y
                break;
            case "leftTrigger":
                this.controller.axis.leftTrigger.setValue(value); // Left Trigger
                break;
            case "rightX":
                this.controller.axis.rightX.setValue(value); // Right analog X
                break;
            case "rightY":
                this.controller.axis.rightY.setValue(value); // Right analog Y
                break;
            case "rightTrigger":
                this.controller.axis.rightTrigger.setValue(value); // Right Trigger
                break;
            case "dpadHorz":
                this.controller.axis.dpadHorz.setValue(value); // Horizontal DPAD
                break;
            case "dpadVert":
                this.controller.axis.dpadVert.setValue(value); // Horizontal DPAD
                break;
            default:
                err = false;
        }
    }

    if(this.controller.updateMode == "manual")
    {
        this.update();
    }
    return err;
}

//--------------------------------------------------[ XBOX 360 Feeder ]--------------------------------------------------//

}

module.exports = feeder;`

Trouble Connecting to Client

Issue: Trouble Connecting to Client

What

  • The client will not connect with client.connect()
    image
    image

When

  • This is a new issue, until recently everything was working as expected.

The button didn't detected even though i already set the value to true

This is my code :
`
xbox360SetButtonValue(buttonName, value)
{
let err = null;

    if(value !== true && value !== false)
    {
        err = true;
    }

    if(!err)
    {
        switch(buttonName) {
            case "X":
                this.controller.button.X.setValue(value); // press X button
                console.log(`${buttonName}`)
                break;
            case "Y":
                this.controller.button.Y.setValue(value); // press Y button
                console.log(`${buttonName}`)
                break;
            case "A":
                this.controller.button.A.setValue(value); // press A button
                console.log(`${buttonName}`)
                break;
            case "B":
                this.controller.button.B.setValue(value); // press B button
                console.log(`${buttonName}`)
                break;
            // case "DPAD_UP":
            //     this.controller.button.DPAD_UP.setValue(value); // press DPAD_UP button
            //     break;
            // case "DPAD_DOWN":
            //     this.controller.button.DPAD_DOWN.setValue(value); // press DPAD_DOWN button
            //     break;
            // case "DPAD_LEFT":
            //     this.controller.button.DPAD_LEFT.setValue(value); // press DPAD_LEFT button
            //     break;
            // case "DPAD_RIGHT":
            //     this.controller.button.DPAD_RIGHT.setValue(value); // press DPAD_RIGHT button
            //     break;
            case "START":
                this.controller.button.START.setValue(value); // press START button
                break;
            case "BACK":
                this.controller.button.BACK.setValue(value); // press BACK button
                break;
            case "LEFT_THUMB":
                this.controller.button.LEFT_THUMB.setValue(value); // press LEFT_THUMB button
                break;
            case "RIGHT_THUMB":
                this.controller.button.RIGHT_THUMB.setValue(value); // press RIGHT_THUMB button
                break;
            case "LEFT_SHOULDER":
                this.controller.button.LEFT_SHOULDER.setValue(value); // press LEFT_SHOULDER button
                break;
            case "RIGHT_SHOULDER":
                this.controller.button.RIGHT_SHOULDER.setValue(value); // press RIGHT_SHOULDER button
                break;
            case "GUIDE":
                this.controller.button.GUIDE.setValue(value); // press GUIDE button
                break;
            default:
                err = false;
        }
    }

    return err;
}

`

My code is simple, yet the game or gamepad tester doesn't recognize the input. What did i do wrong ?

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