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An Unreal Engine code plugin that adds a custom asset type and editor to the engine.

License: MIT License

C# 13.55% C++ 86.45%

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assettutorialplugin's Issues

No Longer Works in UE5?

First off I wanna say thanks for the tutorial, by far the most detailed one out there on how to do this.

However, it seems like some things may have changed? I get stuck on the Registering the Asset Type Actions step.

The method RegisterAssetTypeActions() seems to expect another parameter now - one that implements IAssetTypeActions, however, even though I changed my Action class to implement this interface instead of FAssetTypeActions_Base - I still get the same error;

Cannot convert rvalue of type TSharedRef<FChartAssetTypeActions, ESPMode::ThreadSafe> to parameter type TSharedRef<IAssetTypeActions>

My current StartupModule() code is as follows;

void FMyEditorModule::StartupModule()
{
	MyAssetTypeActions = MakeShared<FMyAssetTypeActions>();
	FAssetToolsModule::GetModule().Get().RegisterAssetTypeActions(MyAssetTypeActions.ToSharedRef());
}

Version is UE5.0.3.

I'm still fairly new to C++, let alone Unreal's version of it. Haven't been able to solve this error yet, but will update this issue if I do.

UE4 4.27 Issue

Hi. Thank you for your tutorial. I've tried to search for a good instruction related to asset creation preferably in 4.27. I followed all initial steps but I am getting errors in Editor itself on Start/Shutdown module.
x

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