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License: MIT License
Vortex rendering engine for the Monkey and Cerberus-X programming languages
License: MIT License
Hi, great stuff. I have successfully tested most of the demos on different targets. would like to know how I can enable and disable some textures, something like turning off shadows and enabling stuff like normal, spec, env and lightmap only. tnx.
Hi Javi,
it would be cool if Vortex would have a entity.TurnToEntity (targetEntity,xrate,yrate,zrate) method. So for an example, the camera could turn to at a certain entity.
Cheers
Michael
Hi Javi,
is there a function where you can pick 3D objects under a specified 2D coordinate of your camera view? And set objects to be not pickable?
When built for OS X, MeshTool is unable to find the resources files needed from the /data folder.
When built for Linux, MeshTool always causes segfault errors when trying to load simple mesh files. I've tried to load Wavefront OBJ files as well as IrrMesh files without success.
Hi Javi,
running the test_lighning show no lightning, just white circles. In the test_shadow example no shadows with the latest code you pushed. The test_specular has no reflection to show, only an yellow circle. The hoverbike and robot demo are also broken.
Cheers
Michael
Hi Javi,
it would be cool if Vortex would have a entity.LookAt(entity) method. So for an example, the camera could always look at a certain entity.
Cheers
Michael
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