Just a bunch of QoL stuff I made working with Minshu's BlenderUmap2
This was written for Blender 4.1! May not work for older version. I dunno.
- Blender 4.1 (Probably)
- BlenderUmap2
- Head to Releases
- Download the latest
- Open Blender
- Goto preferences
- Add-ons
- Install
- Install Plugin
- Profit
Most buttons are based of Selection. There is a "Apply to All" button that will preform the action to all meshes in your scene!
Make instance Real
- This does exactly what the name says. Makes all Instances.. real?
Make Single User
- Makes the active object into a single user by unlinking it.
Works with "Apply to All"
Join Meshes
- This button will join meshes to your current selected object based off materials
If "Apply to All" is enabled the Plugin will group all Objects in your scene based off their materials
Merge Vertcies by Distance
- Automically merge verts by the selected amount to your current selected Objects
"Apply to All" works with this too!
Hide After Join
- When enabled this hides the mesh after they are joined together... Just makes thing easier shuffle through
Apply to All
- When enabled will apply the action to ALL meshes rather then the current selected one.
Fix Materials
- This feature will attempt to fix the "Generic Shader" issue when you import a Umap. This is mainly useful for embeded materials into your FBX.
To use this your textures must have a suffix at the end of their name.
TextureNameHere_di / TextureNameHere_no / TextureNameHere_mr / TextureNameHere_e
There are 4 Inputs currently
- Diffuse
- Normals
- Metallic/Roughness
- Emission