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13.0 4.0 5.0 45.78 MB

2D Java Rogue-like dungeon crawler

Java 96.88% GLSL 2.12% HTML 0.40% JavaScript 0.32% CSS 0.28%
game-development dungeon-crawler-game dungeon-crawler dungeon-generator java rpg rpg-game roguelike roguelike-game roguelikedev

dungeoncrawler2's Issues

Absolute positioning

GUI elements need an absolution positioning option that keeps them from resizing when their parent resizes.

  • Primarily used for in-game GUI HUD (healthbar, manabar, exp, etc)

Light sources spawning in wall tiles

Lights are spawning in walls, rendering them useless and wasting processing time.

  • May be spawning ON walls which will be ok after tiles/gameobjects start using a shadow texture for occlpusionmap generation

Teleportation (Spell)

  • (Optional) While Channeling (looping)
  • On Cast
  • On Removal (lingering / fading sound)

Footsteps

Looping sound for player / other humanoid actors

Asset pre-loader

Load GUI assets (and many common game assets) on game start and pre-load other required game assets on map load (maybe fade to then from black between levels).

Lights not flickering

Lights should be flickering with varied intensity

  • Check more varied intensities to see if they're actually not changing.

Player Inventory

GUI for player inventory

  • Store / drop / use / consume items found while playing

Map Generation Revamp

  • More structured, room based, generation
    • Use pathfinding to find connections between doors.
  • Walls should only be rendered for wall tiles immediately above floor tiles.
  • Determine 'room' from given tile
  • (optional) alternate floor tree (multiple staircases - follows own unique path / syncs up with main path / dead end)

generation phases

  • blank grid
  • generate rooms
    • rooms should be surrounded with a 'blocked' tiles to keeps paths from intersecting them.
    • Generate entrance / subroom nodes
    • plus secret, not-directly accessible rooms
    • plus detailing (lights, furnishing, items)
  • generate room associations
  • connect rooms and node graphs

...

Create a graph for faster path finding

  • Floors should contain rooms (groups of tiles)
  • Floor should be able to find the associated room given a tile (maybe store room in tile)
  • Rooms should be connected to construct a node graph suitable for path finding

Settings Manager

Settings Manager for saving/loading user settings.

  • Settings should have default values
  • Defaults are saved/loaded if settings file isn't found.

Draggable gui elements

Allow user to reconfigure any gui element (maybe if they're a container or absolute positioning)

  • configuration saved in user preferences?

Shadows aren't rendered on AMD(?) GPUs

Texture color is correctly 'lit' but shadows are not applied.
Currently seems to only happen on AMD GPU's

  • Add logging/checks for shader compile and loading.

Gui Rework

Rework GUI

  • GUI elements should flexible and correctly fit/arrange themselves
  • GUI elements should support more rendering options

Spell: blind/nightvision

Globally increase or decrease lighting.
Problem: not sure how this could Abe applied to NPCs.

Centralize all used sounds

Maintain all sounds in a central file instead of hard coding strings throughout the app.

  • Makes it easy to change sounds / find references

  • footsteps

  • ambient music

  • ambient sounds

Fireball (Spell)

  • On Cast
  • While Moving (looping sound)
  • On Impact
  • On Dying (optional fading-out sound)

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