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Maybe unlocked fps on web?

Just a heads up, when looking through the code I found a comment about not needing to limit the draw rate (https://github.com/jayrave/runner/blob/master/quicksilver_frontend/src/main.rs#L48 )

This is something else than I experienced. In web builds I was able to influence the fps by changing the amount of events I gave, which didn't happen in native builds. The issue ryanisaacg/quicksilver#580 seems to agree with what I noticed.

It could be that the fix for rust-windowing/winit#1493 is the cause of this change in behavior though. In which case, the frame rate depends on how often the callback to requestAnimationFrame gets called by the browser, which seems to depend on the refresh rate of the monitor.

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