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threecap's Introduction

threecap

What is this?

Threecap is a library which allows you to capture the output of a Three.js app or a 2d canvas. Threecap runs entirely in the browser, and is capable of outputing full-motion h264 MP4, GIF, Ogg Theora, VP7, VP8, VP9, WebM, and even FLV files.

How does this work?

Threecap makes use of FFmpeg for video encoding. FFmpeg has been cross-compiled to work with JavaScript using Emscripten, thanks to the work of the videoconverter.js project. All of the hard work happens in a worker thread, which allows the encoder to run without impacting the app's framerate.

Example usage:

  var composer = new THREE.EffectsComposer();
  // set up effects passes for your app here

  var threecap = new THREEcap();
  threecap.record({
    width: 640,
    height: 480,
    fps: 25,
    time: 10,
    format: 'mp4',
    //canvas: canvasDomElement,   // optional, slowest
    composer: composer // optional, fastest
  }).then(function(video) {
    video.saveFile('myVideo.mp4');
  });

For a simple example of adding capture support to a Three.js app which already uses the EffectsComposer, see this changelog

Sample Output

AugmentedPerception.com - GIF, 640x360, 12s

Sample GIF

Here's a fancy diagram showing how it works: System Architecture

Why would you do this?

Initially, I started this project as a joke, my hobby is making JavaScript do things it was never intended for. I thought surely it would be ridiculous, there's no way I could encode video in my browser at any sort of reasonable speed, right? Turns out I was wrong. On my laptop I can capture and encode 30fps 480p mp4 video in realtime, 720p encodes at around 10fps.

Some people might argue that you could do the same as this tool using a desktop app like Fraps to capture videos like this. That's true of course, but by using Threecap you can offer this functionality to all users of your project, allowing them to record gifs and videos of their gameplay to share with friends. Using a system like Elation Share you can upload these videos and images directly to cloud services like Dropbox, Google Drive, Youtube, Imgur, etc.

Who is responsible for this?

Threecap was created and is maintained by James Baicoianu

threecap's People

Contributors

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threecap's Issues

problem in threecap with reactjs

Hello,

I am using threejs to render animation and i want to export this animation to video mp4.
When i want to use threecap library, i got an error :
TypeError: threecap__WEBPACK_IMPORTED_MODULE_7___default.a is not a constructor

And this is my code :

import THREEcap from 'threecap';


var threecap = new THREEcap({});
threecap.record({
	width: 640,
	height: 480,
	fps: 25,
	time: 10,
	format: 'mp4',
	//canvas: canvasDomElement,   // optional, slowest
	composer: this.renderer.domElement // optional, fastest
}).then(function(video) {
	video.saveFile('myVideo.mp4');
});

pass.setSize is not a function

Hi, I'm trying this library for the first time. When creating an instance of THREEcap as follows:

`const threecap = new THREEcap({ composer: this.composer });`

I get the following error:

"pass.setSize is not a function"

It seems the composer is complaining of 'THREEcapRenderPass' not having a 'setSize' method.

I'm using ThreeJS r126. Maybe it is too old already?

Thanks for this nice library, looks very promising!

Impossible to run the examples

Hello !

This project looks great but unfortunately it doesn't work anymore.
When I try to launch the example, I get

"Uncaught TypeError: pass.setSize is not a function
at THREE.EffectComposer.addPass (EffectComposer.js:66)
at threecap.js:174"

I looked at the code but I didn't find what's wrong (I never used EffectComposer until now)

I hope it's easy to fix

Thank you for reading and for sharing your work

Can't record video

Hi,

I'm trying to use this library without success. I've ported the example from 'threejs_webgl_postprocessing.html' to this jsfidle:

https://jsfiddle.net/onwbudmr/

The 3D scene is fine, but none of the methods I'm using are working:

  • Using 'THREEcapUI' doesn't trigger any save.
  • Calling 'capture.record' is not resolving or rejecting.

Any help would be appreciated.

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