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👑 Dank Domain: the return of Hack & Slash

Home Page: https://www.DDgame.us

License: MIT License

TypeScript 95.04% Shell 0.87% HTML 0.60% CSS 1.26% GLSL 2.12% Dockerfile 0.10%

dankdomain's Introduction

👑 Ɗanƙ Ɗomaiƞ

the return of Hack & Slash

screenshot Read the Player's Manual and Play the online game

Ɗanƙ Ɗomaiƞ is basically a bulletin board built around a medieval role-playing atmosphere (or is it the other way around?). Instead, you live the online game as you kill, steal, brawl, and joust the other members to gain levels and fortune. The success of this game is dependent upon the users that play it. Your involvment will not only provide you with entertainment, but also shares your activity with the other players.

Original Amiga Hack & Slash enthusiasts can visit: Absinthe BBS by Anachronist


GitHub release npm version npm version Dependencies Issues

Download packs: images 📷 and sounds 🔉

With the packs loaded, the game + runtime files will need 440mb storage.

Installation

Tested on Linux, Chrome OS, and Docker. To run a local game copy (requires the Node.js runtime):

$ npm install dankdomain
$ ./install.sh /usr/local/games
$ npm start

... or use Docker:

$ docker pull theflyingape/dankdomain

Connect into the game via portal or directly:

$ google-chrome http://localhost:1939
$ telnet localhost 1986

Your game networking preferences:

$ cd /path/to/dankdomain/etc
$ cp network.json_inet network.json
$ vim network.json

You can also play www.DDgame.us from the command-line:

$ npm run tty
$ npm run mame
$ telnet play.ddgame.us

Files directory structure

$ pwd
/usr/local/games/dankdomain
.vscode/          Visual Studio Code: settings & debug profiles
console/          MAME support files
door/             web services
../static         game portal
   ../assets      app install, fonts, etc.
   ../images      visual media for artifacts, creatures, and players
   ../sounds      audio media for event notifications
etc/              game app & system support files
files/            game, menu & player support files: ANSI and/or text formats
../arena          ASCII art & menu files
../casino         menu files
../dungeon        ASCII art
../main           game app - startup entry point
../menu           about system & menu files
../naval          ASCII art & menu files
../party          instruction & menu files
../player         ASCII art
../square         menu files
../tavern         all player events logged for the day
../user           each player’s events logged since last visit
items/            game artifacts
users/            player data files
node_modules/     Node.js support libraries
tty/              game modules for each main menu item
package.json      Node.js manifest
battle.js         support module for player engagements
common.js         global support module for game
email.js          support module for dispatching email notifications
items.js          support module for loading artifacts
telnet.js         telnet client - via web services
door-startup.sh   web services - systemctl startup script
logins.sh         player - startup script into game app
mame.sh           player - MAME VT240 terminal + solcat startup script
tty.sh            player - telnet.js wrapper

NOTE: in users folder, edit a hidden (dot) export file and save as save.json. The game app will consume it for a SQL update into the dankdomain.sql Players table.

🇺🇸 ©️1991 - 2021 Robert Hurst

Ɗanƙ Ɗomaiƞ image gallery

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