An experimental 2D game engine
- Clone repo
- Run
git submodule update --init --recursive
- Create build folder and run
cmake ..
- ???
- Profit
Windows (x64) Linux (x64) Web (via Emscripten)
An experimental 2D game engine
License: BSD 3-Clause "New" or "Revised" License
The console module has support for registering "cheat" cvars. We need a mechanism to enable a cheat mode to enable these commands
Would be great to handle logging on a separate thread. There's no need for the game engine to wait for the console library to write the text to file before advancing a frame
Entity parenting would allow an entity to be attached to another entity and travel with it as the parent moves around. In order for this to work, the following would need to occur.
Add a virtual filesystem implementation using PhysFS. Prerequisite for mod support
It looks like we're receiving an SDL mouse move event for every pixel the mouse travels. We're then triggering the mouse move event in the engine for each of these SDL events.
This may cause performance issues since we're handling more events that we need to. It would be better if we could bundle these events together somehow
Create a new system and component that can be used to handle collisions.
This would involve creating a collision system, collider component and onCollided script events.
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