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Once a tweet-sized, fork-to-play, community-curated collection of JavaScript.
I saw that the Math.floor
trick is documented but the not Math.ceil
altough it's being used here:
a = 10.5;
~~a; //=> 10
-~a; //=> 11
=>
is a huge win when you can get rid of the hole word function
& return
In the main page it says:
for and while require the same number of bytes
But it is not the case if you want an infinite loop such as:
for(;;) {
}
over
while(!0) {
}
Or is there something better?
I was looking at https://github.com/jed/140bytes/wiki/Byte-saving-techniques and the majority of examples on what is byte saving is what something like Uglify should be doing.
Other examples like
setInterval('console.log("z")',100) // after
is a definite no since that's an example of implicit eval
call
function(a,b){b=1;...} // after
is also not good since V8 doesn't like that and it de-optimized code
https://github.com/vhf/v8-bailout-reasons provides good desc of potential issues.
I am just making sure that people who are new to JS don't take these examples and uses them thinking they are doing a good thing.
After OAuth'ing, the "Log in with GitHub"-button redirects me back to the 140byt.es without doing anything.
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