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glediator-from-sdcard's Issues

LED Limit

When trying to add more than 320 LED's you get the following error on the UNO

Sketch uses 15,580 bytes (48%) of program storage space. Maximum is 32,256 bytes.
Global variables use 2,201 bytes (107%) of dynamic memory, leaving -153 bytes for local variables. Maximum is 2,048 bytes.
processing.app.debug.RunnerException: Not enough memory; see http://www.arduino.cc/en/Guide/Troubleshooting#size for tips on reducing your footprint.
at cc.arduino.Compiler.size(Compiler.java:319)
at cc.arduino.Compiler.build(Compiler.java:156)
at processing.app.Sketch.build(Sketch.java:1108)
at processing.app.Sketch.exportApplet(Sketch.java:1138)
at processing.app.Sketch.exportApplet(Sketch.java:1124)
at processing.app.Editor$DefaultExportHandler.run(Editor.java:2430)
at java.lang.Thread.run(Thread.java:745)
Not enough memory; see http://www.arduino.cc/en/Guide/Troubleshooting#size for tips on reducing your footprint.>

Data type in sd file?

Hi,what kind of data is in the file? is it like this 225,222,234,11, etc ?Reason i ask is ive been trying to do something like this my self,i can make patterns with an editor and the data produced is bytes of data like above,is that what glediator outputs to the file to be played?

Also do you think it will be possible to get adafruits neopixel library to do the same? if so what part would i put in place of this fxdata.readBytes((char*)leds, NUM_LEDS*3); any help would be great,i just want to be able to store patterns to sd and play them back,but i dont use glediator. I was going to use flash storage but ime only a beginer to coding and found it very confusing to read bytes from flash so i opted for sd for ease of use.Or do you have an example file i could use.thanks

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