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Need more enemy ship variety

Bigger slower ships with more guns, smaller faster ships, etc. Maybe even helpless transports that have loot?

Bullets should create sparks, not the object hit

The sparks are more the result of the bullets, anyway -- if a missile was used, for instance, it might be fire instead of sparks. The bullet die() function should create the sparks, since it knows its own velocity anyway.

Investigate alternatives for adding bullets/particles

Currently, we pass a Level object to every Actor so it can call Level.addParticle and Level.addBullet. Is there a better way to do this?

  • We could pass the bullet and particle lists in as objects, but then we have to do all editing on the list itself
  • Would some sort of static Level object make sense?

It feels odd/inelegant, but it may be the best way to do it...just take another look later.

Add turrets

Stationary guns that aim and fire at the player. Possibly fire at incoming asteroids, too?

Add engine trails to ships

Dump glow-y particles that alpha together, like the explosion? Or triangles with gradients like the sparks? (Depends how slow the alpha-together is)

Asteroids should bounce off of each other

Figure they are massive enough and moving slowly enough that they would bounce, not break. Maybe throw off a few rock debris particles when they hit.

This should also keep them from overlapping.

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