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tunnels's Issues

Attract toward target

Try having actors attract toward their target if they don’t have a clear shot (or always?). Combined with repulsing from avoids, maybe this will allow marines to engage aliens behind other aliens without friendly fire?

Might need to have target selection check against just walls rather than all avoids.

Experiment: casting light rays in cell map

Start with map cell containing light source, then cast rays toward edges to build visibility polygon?

better to trace left to right and work way along each edge? Or send out set number of rays?

Is this any easier/faster with uncombined triangles vs polygons?

Handle Actors headed directly toward each other

Currently, two actors headed towards each other will repulse each other back in the direction they are coming from, which results in them continuing to stare each other down while blocking each other.

Need to have a way for one to go around the other, or to step aside to let the other pass.

Handle entities colliding with other entities

Entities that overlap should repulse outward, not inward. If lines intersect, maybe find the shortest amount of overlap and make that the negative distance? (Instead of distance 0)

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