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battlestamina's Issues

Bow draw speed doesn't increase after having decreased

Tested in arena fights - alerts said I was feeling fresh but my bow draw speed was stuck at the slowest value

20 April 2020, 3:31PM
Tested this again outside the arena against looters while mounted and didn't experience it - I may have been mistaken.

Crashes mid or end of battle

crashes still, but there is no error message pop up from modlib just vanilla don't know if that helps. it crashes most at mid or end of the battle but never at the start or pre battle and around 5-10mins of enjoying the mod it crashes. i cant stress test because i'll have to remove my mods and its gonna corrupt my save file or just make unloadable. mods used is the same that i sent to you last time.

got lazy and printed my module folder
https://imgur.com/a/pv853Xa

Persistent low stamina

  1. I fought off some looters mounted and was only able to regen stamina while I wasn't moving
  2. I exited the fight with low hp (<20%) and very little stamina and immediately started fighting another group of looters
  3. I joined the fight with low stamina and it wouldn't regen above that even if i stopped moving

Arena practice fights CTD

Appears to be due to multithreading deleting the weapon as it is trying to be updated whenever a shield breaks.

Balance suggestion

Warbows irl take considerable amount of energy or stamina to actually use. Roughly 30-40 shots leaves a bowman spent and a well trained one simply cant use their arms for the mostpart after 50-60 shots in a warbow.

Reduce stamina regen while moving

Is there a way to have it so stamina regens at a reduced rate while moving above the threshold instead of completely eliminating it? (or scale regen based on the move speed percentage; Some function ideas for the regen percentage could be:

Min regen with linear function: 1-0.8*[MoveSpeedPercentage]
Very poor regen only at high speeds: 1-[MoveSpeedPercentage]^2

Make stamina costs a function of equipped gear weight

Making heavier weapons cost more stamina to swing would be more realistic

Edit: Additional related ideas:

  • Shield stamina damage received be relative to the damage blocked (or damage dealt to the shield?)
  • Stamina regen rate a function of equipped gear weight as well

For posterity, I would imagine you may want to reduce the effective weight of a weapon depending on if its being 1-handed or 2-handed and if the agent has a shield equipped with a 1-hander.

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