Comments (1)
Discussed. See #5 #6 for details on implementation.
Game sessions can be asynchronous by enforcing players to use tokens and return "awaiting other players" responses when other players have not performed their "move". This is a similar mechanism as 1st week's tic-tac-toe. The state of the game can be monitored within a collection in MongoDB.
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Related Issues (20)
- Gameover screen showing "Player: None" on hotseat mode HOT 1
- Gameover logic generates new token when game address used
- Get new gif gets the static_giphy gif
- New name chosen during game causes them to be in a new session HOT 2
- 'You're already in #### Game' error message goes to wrong type of game
- Game ends prematurely
- Get gameover record textbox
- Pictorial description of the game HOT 2
- 500 Error at Deployment HOT 10
- Incorporating Translate Endpoint HOT 1
- Funnel Random and Translate calls to same data structure HOT 1
- Pass On Button not disabled for multiplayer HOT 2
- Score HOT 3
- Waiting Room Enhancements HOT 1
- Maybe some tests? HOT 2
- Check box to accept R rated gifs HOT 1
- Logic Error in Giphy Test HOT 2
- Refactor Disabling Pass On for Multiplayer
- Gameover Records with expired links HOT 4
- HTML enhancement, Game Type
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