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audioplayer's Issues

Bullet Holes not appearing

So my server has had a problem for a while where bullet holes don't appear. I went through my entire plugin list, disabled each one and enabled them all one by one, and found that Audio Player interferes with bullet holes appearing..? If needed I can add LA logs if necessary

This issue happens with Plugin version 2.0.0.

(Windows) Music does not play.

When I enter a command that starts playing the audio, the plugin responds with the message "Playing...". But nothing happens. debug-log attached
image

[Suggestion] Config option for "queue mode"

I think a cool idea would be the ability to change something for the audio player in the plugin config file to enable a "queue mode" where if an audio play command is ran while one is in progress, it doesn't play it until the current one in progress is finished.

(Windows) Music stops playing when player connects to server

I noticed the following problem: As soon as the player starts to enter the server, the music stops and bugs, preventing a new one from starting, in order to fix the bug, you need to use the .audio stop command and only after that you can play it again.

PS My server is on Windows.

End of Round audio suggestion

Add configs for specific audios to play when a specific team wins the round.

And just an idea, maybe add chances for audios to play if the suggestion above were to be added

[Suggestions] Event based Audio

Allow us to set events that need automatical play of audio.
Like this.

MTF: \home\container.config\audio\MTFEntrance.raw
CI: \home\container.config\audio\ChaosEntrance.raw

[Linux Server] Audio cuts out at random

At random, and only with certain audio files, it will just cut out and play static. I've looked into the encoding of the files that work and don't and can't seem to find anything special between them.
Both myself (Chris Chrome#9158) and another server owner I'm in contact with (Oxygen//BreathableAtmosphere#2700)

We both run our servers under Pterodactyl/Wings, I have no Idea if that could be responsible for it.
If it's some simple misconfiguration issue, sorry for the trouble

Music suddenly stops

Sometimes music stops for everyone.

Reproducing
Freeze scpsl.exe process for a bit (>150 ms, see CapturePipelineManager::_skipDetector)

Explanation
Audio brokes after dissonance's try to restart it. Dissonance calls StopCapture method, then plugin thinks that music is done and closes file. Right after that StartCapture is called.

The reason why dissonance is trying to restart audio is that server lags. FrameSkipDetector detects it and sends request to restart

Audio Glitches out

I can play audio yes but a few seconds in it cuts out and just makes a whining sound, have tested multiple audio files all result in the same thing

Spawn audios don't end

After a spawn wave audio ends, the Dedicated Server still plays a static sound through the global chat.

Also since I am making this I have a suggestion:
Possibly add a way to disable the Dedicated Server name appearing when it plays an audio. I don't know if this is possible though because base-game always shows the person's nametag while using a global chat.

Memory leak

Plugin causes a huge memory leak even nothing is playing

These errors appears only when audio player is installed
Dissonance.Log::PossibleBugMessage
a

Strange unity exception
image

Audios doesnt finish

There is no point in using the loop command now, because the IEnumerator "PlayFromFile" argument loop will always have the value false. In fact, the LoopMusic field is not even used as intended.

Auto-Volume system

Add an option in the plugins configuration to set an automatic volume set. This way people don't have to deal with making all their audios quieter before putting them into the server.

[Suggestion] Audio converter

Make a console app that automatically converts it for you when you drag the sound file into it so you don't need to type this ffmpeg.exe -re -i AudioFile.wav -f f32le -ar 48000 -ac 1 output.raw ugly things

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