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[CVPR 2023] I^2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs

License: MIT License

Python 100.00%

i2-sdf's Issues

Missing config file

Hi,
Great work and thanks for sharing! I wanted to test your code after your last update, however, I can't find an example of a config file or documentation for it. Is this something you could provide?

what's depth/normal supervision ?

Hi,

Great work. I have questions regarding equation 9) in the paper.
What are the depth/normal supervision ? specifically, what are D(r) and N(r) in 11) and 12) respectively.

  1. monosdf uses public models to generate depth maps and normal maps to supervise the model. Just curious how to generate depth/normal supervision for i2sdf.
  2. Do i2sdf and monosdf share the same depth/normal supervision ?

Thanks

Inconsistent normal losses

I wanted to let you know about an inconsistency in the code.

The code seems to contain two normal losses:

  1. get_normal_l1_loss, which actually computes an angular loss, as pointed out in Equation 12 of your paper. This name seems confusing, as it does not compute the L1 normal loss.
  2. get_normal_angular_loss, which actually computes the truncated scaled angle.

However, the loss computation in forward uses loss 1 above twice (see this line), weighted by (self.normal_weight + self.angular_weight), and loss 2 above is not used at all.

Artifacts with depth maps?

Hi there I noticed some potential issues with a few depth maps, where pixels that belong to a open window have large depth values, instead of 0. Here is the 0003 image of the released bedroom scene.
aad0bf13-c07f-4e3e-aeca-a79bd31af370

Note the yellow strip in the center figure, which are inside the white area of the 'window hole'; the pixels have large depth values but ideally should be infinite (0) because they correspond to the outdoor env. I pick two locations (red dot and green dot) on the figures, and query the depths, getting 4.3840003 3.1920002 respectively, but the former one should be 0.

As a result, if you simply back-project depth to 3D, you get fantom geometry (in red circle).

CleanShot 2023-04-13 at 23 09 24@2x

Not sure if this is an issue with the way I read the depth file (cv2.imread(filename, -1)), or the depth file itself.

Some weired floater in the extracted mesh

Thanks for sharing the great work!
But when I ran the mesh extract for scan 31 and scan 127 I got very weired look, like the following:
image
image

The main part of the scan looks great, but there still some floater or redundant plane. Do you have any idea about this?
The environment information is:
tinycudann 1.7
torch 1.13.1+cu117
Ubuntu 22.04.2 LTS
NVIDIA 4090
Driver Version: 525.116.04

When the code will be released?

Hello. Thank you for sharing this amazing project!

May I know when the code will be released?

I am looking forward to running this project!

Material labels for released dataset?

Hi there, thanks for releasing the two demo scenes! I wonder if there is a plan to include materials and emitter mask in the current/later version (as indicated here), which will be useful for inverse rendering tasks.

Thanks!

Dataset camera intrinsics

Hi,

Thanks for sharing this work. Does the dataset contain any camera intinsics information, such as focal length / fov, optical center, etc? It seems like cameras.npz contains only the camera to world transformation matrix.

Thanks!

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