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License: GNU General Public License v2.0
Automatically exported from code.google.com/p/mupen64gc
License: GNU General Public License v2.0
README : Wii64 / Cube64 Beta 1.1 LICENSE: This software is licensed under the GNU General Public License v2 which is available at: http://www.gnu.org/licenses/gpl-2.0.txt This requires any released modifications to be licensed similarly, and to have the source available. Wii64/Cube64 and their respective logos are trademarks of Team Wii64 and should not be used in unofficial builds. QUICK USAGE: * ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size * To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card * For SD/USB: Put ROMs in the directory named /wii64/roms, All save types will automatically be placed in /wii64/saves * For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii) * Load the executable from the HBC or in the loader of your choice Once loaded, select 'Load ROM' and choose the source and select the ROM to load (Note: to go up a directory select '..', B will exit the file browser) * Select 'Play Game' to play The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller, 1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button (Note: this must be done to save your game; it will not be done automatically) Controls: * Controls are now fully configurable so any button on your controller can be mapped * The controller configuration screen presents each N64 button and allows you to toggle through sources * There are 4 configuration slots for each type of controller * To load a different, previously saved configuration, select the slot, and click 'Load' * After configuring the controls as desired, select the slot, and click 'Save' * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame * Clicking 'Next Pad' will cycle through the N64 controllers assigned * There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y' * The 'Menu Combo' configuration allows you to select a button combination to return to the menu Settings: * General * Native Saves Device: Choose where to load and save native game saves * Save States Device: Choose where to load and save save states * Select CPU Core: Choose whether to play games with pure interpreter (better compatibility) or dynarec (better speed) * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time) * Video * Show FPS: Display the framerate in the top-left corner of the screen * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display * CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos) * 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC) * FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC) * Input * Configure Input: Select controllers to use in game * Configure Paks: Select which controller paks to use in which controllers * Configure Buttons: Enter the controller configuration screen described above * Save Button Configs: Save all of the controller configuration slots to SD or USB * Auto Load Slot: Select which slot to automatically be loaded for each type of controller * Audio * Disable Audio: Select to mute the sound * Saves * Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device on ROM load and save when returning to the menu or turning off the console * Copy Saves: Not yet implemented * Delete Saves: Not yet implemented COMPATIBILITY LIST: Please visit http://emulatemii.com/wii64/compatList/ to see what runs Report any issues to http://code.google.com/p/mupen64gc/issues/list CREDITS: * Core Coder: tehpola * Graphics & Menu Coder: sepp256 * General Coder: emu_kidid * Original mupen64: Hactarux * Artwork: drmr * Wii64 Demo ROM: marshallh * Compiled using devKitPro r19 and libOGC ( http://sourceforge.net/projects/devkitpro ) * Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc CHANGE LOG: Beta 1.1: * Dynarec improvements + Function linking + Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0) * Execution from ROM * Branch comparisons compare 64-bits when necessary * glN64_GX improvements + Pillar-boxing 'Force 16:9' mode * Fixed projection matrix for Rects * Fixed viewport and scissoring edge cases * Fixed matrix transforms for several microcodes * Improved EFB handling wrt VI timing * Added upper limit to texture meta data * Improved FPS display and loading icon stability * Menu improvements + Reconfigurable button mapping + Save/Load button mapping from file + ROMs displayed in alphabetical order + Navigate filebrowser pages with R/L and +/- buttons + Navigate settings tabs with R/L and +/- buttons + Invalid ROM type detection + Error message if /wii64/roms doesn't exist * Autosave is now the default setting * Changed C-Stick deadzone * Compiled with devkitPPC r19 / libOGC 1.8.1 * Fixed resetting flashrom on ROM reset Wii: * Compiled with new libDI / DVDx V2 * DVD reads are now done with direct PowerPC access * Controller improvements + Rumble for Wiimote-based input + Wiimote-only controls + IR/Accelerometer analog input * Fixed ROM cache bug for ROMs > ROM cache size GC: * Settings.cfg saving fixed * Moved TLB & blocks array to ARAM * Increased recompiler code cache size - ARAM ROM cache + 2Mb MEM1 ROM cache Beta 1: + Dynamic Recompiler + Expansion Pak Support (Wii only) + New menu system + Classic Controller support + Wiimote & nunchuck support + Settings saving + Auto load/save option for saves + rsp_hle RSP Plugin Port - rsp_hle-ppc RSP Plugin + glN64 features & bugfixes + 2xSaI + glN64 frame buffer textures (e.g. Zelda sub screen) + glN64 CPU Frame buffer (for homebrew demos) + libDI Wii DVD ROM loading support + Full TLB on Wii * Many many bug fixes * MEM2 ROM Cache for Wii improved (512MBiT ROM support) * Memory LUTs compacted r3xx: + glN64 Port + MEM2 ROM Cache for Wii (fits 32MB ROMs) + Save/Load on Wii Filesystem + Progressive video support + Embedded font support for Qoob users * Threaded audio * Various GX_gfx fixes * Reworked input plugin + Modular controller input + Developer Features submenu * Toggle FPS/Debug display r200: * Replaced GUI + Menu system + Menu file browser * Replaced file handling system + Modular file read/writes * Gameplay resumable after exiting to menu + Game reset option * Multiple ROMs may be loaded without crashing/freezing + Fancy splash screen and credits * Fixed software graphics support + Working audio (choppy) + Partial support for little-endian ROMs + Rumble pak support r46: + DVD loading r43: + GX graphics - Software graphics r40: * Any size ROM support from SD card * Pure Interpreter support only for now * Software GFX * Controller/Mempak support * Saving to SD card * Text UI * 4 MB RAM support (no expansion pack)
What steps will reproduce the problem?
1. Run WiiN64 from Wii Homebrew Channel
2. See WiiN64 Logo
3. Just as Spinning N logo starts to descend from the top, Wii64 crashes
with a Code Dump
What is the expected output? What do you see instead?
I expect to see the menu so I can select/load games
What version of the product are you using? On what operating system?
README : WiiN64 / mupen64gc
Alpha - r3xx
Used on an NTSC USA Wii with all the latest updates.
Please provide any additional information below.
Not sure what else to provide. It works on my brother's Wii.
Original issue reported on code.google.com by [email protected]
on 26 May 2008 at 11:11
What steps will reproduce the problem?
1. once emulator boots select load rom
2. select load from sd
3. gamecube resets itself
What is the expected output? What do you see instead? Expected output is
for the emulator to load a rom from a sd card. Instead I see that the
emulator resets the gamecube.
What version of the product are you using? On what operating system? I used
both the wii64.tar.bz2 version and the
mupen64gc_alpha_r200-uncompressed.rar version. Used on gamecube OS,
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 31 Jul 2008 at 7:19
What steps will reproduce the problem?
1. Load the Front SD ELF loader using the twilight hack
2. Load the emulator dol file using the Front SD ELF loader
3.
What is the expected output? What do you see instead?
A listd I see of roms on my sd card. Instead the screen just turns green
and nothing else happens.
What version of the product are you using? On what operating system?
I'm using the wii64.tar.bz2 on my north american Wii.
Please provide any additional information below.
I double checked the file tree on my SD card and everything seems to be in
order. The dol file is placed in the elf directory and both a N64ROMS and
N64SAVES directory are at the root of my SD card. The N64ROMS directory
contains only the GoldenEye 007.z64 file.
Original issue reported on code.google.com by [email protected]
on 8 Jun 2008 at 4:42
I recently downloaded this emulator and am not impressed. Maybe it just me
but smash brothers is super slow as well as goldeneye. Are there any games
that others have tried that work well. Please post to let everyone know.
Original issue reported on code.google.com by [email protected]
on 6 Jul 2008 at 4:32
What steps will reproduce the problem?
1. Starting the program
2.
3.
What is the expected output? What do you see instead?
I expect to be able to use the menus.
What version of the product are you using? On what operating system?
1.0 on the Wii.
Please provide any additional information below.
I can't get the controller to do anything. The N64 logo is up and spinning
and I see the menu fine, just neither the normal controller or controller
with nunchuk do anything. I've tried starting it with several combinations
of controller configurations. Nothing. I can't get it to do anything
besides sit there. I've even reconnected the controller after I ran the
program. The wii remote is connect and the blue light is on on the remote.
Just no movement.
Original issue reported on code.google.com by [email protected]
on 18 Jul 2008 at 2:46
What steps will reproduce the problem?
1. start wii64
2. connect wii mote
3. error with loading from sd
What is the expected output? What do you see instead?
the text:An error has occured
What version of the product are you using? On what operating system?
wii tizzer edition
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 24 Jul 2008 at 12:43
What steps will reproduce the problem?
1. Run wii64
2. Load a Rom (in my example, mario kar)
3. Play
4. Return to main menu
5. Reset game
6. The game now can not be run.
7. Load the same rom
8. Crash and show registers information
What is the expected output? What do you see instead?
The expected is play again.
I see instead a Crash screen.
What version of the product are you using? On which system and loader?
last svn version. custom ios 36
Please provide any additional information below.
Could be that still anything miss referring to swapping of last fix.
Original issue reported on code.google.com by [email protected]
on 4 Nov 2008 at 6:54
What steps will reproduce the problem?
1. Have only a Wii-Remote and the classic controller connected to the Wii
2. Start Wii64 on it
What is the expected output? What do you see instead?
I Expected that I can control something with the classic controller, e.g.
chose a rom file to load, but instead of that I can press every button I
want, but nothing happens. The N64 logo is still "spinning" and the menu
(load rom..etc..) is showing.
What version of the product are you using? On what operating system?
Version is r3xx on the PAL Wii 3.2E
Please provide any additional information below.
It's working after reconnecting the classic controller to the wii-remote.
Original issue reported on code.google.com by [email protected]
on 2 Jul 2008 at 4:18
What steps will reproduce the problem?
1. Load homebrew from homebrew channel.
What is the expected output? What do you see instead?
Rom loading. Once clicking Play Game after loading rom (included demo),
the screen just clicks. Play Game is also a different color. On TV there
is a vertical scroll, not on PC TV tuner. Both are in B/W.
What version of the product are you using? On what operating system?
Wii64 - Wii Tiizer Edition. boot.dol. CRC32 A5565C5E. On Wii...
Please provide any additional information below.
Every dol/elf of this file I have found has same results. NTSC. RCA video
output.
Original issue reported on code.google.com by [email protected]
on 6 Jun 2008 at 4:46
Attachments:
What steps will reproduce the problem?
1. Load up WII64 via HBC channel
2.
3.
What is the expected output? What do you see instead?
The expected output is to load a rom on my sd card
What version of the product are you using? On which system and loader?
Latest version as downloaded via HBC channel
Please provide any additional information below.
-
Original issue reported on code.google.com by [email protected]
on 22 Oct 2008 at 5:01
What steps will reproduce the problem?
1. Open the channel.
What is the expected output? What do you see instead?
the channel with NOTHING!!!
What version of the product are you using? On what operating system?
...?
Please provide any additional information below.
List EVERYTHING!!!
Original issue reported on code.google.com by [email protected]
on 11 Jun 2008 at 9:43
What steps will reproduce the problem?
1. Play Super Mario 64 using the emulator
2. Use the Wii version (only tested on the Wii version)
What is the expected output? What do you see instead?
Expected: Proper (or close enough) rendered 3D
What I see looks, in some cases, fine. In other cases, I see bizarre
looking warping of the 3D image. This is in a very predictable pattern, it
appears that any points that the n64 software tries to display "behind" the
camera (with a Z less than 0, assuming positive Z indicates greater depth)
are getting calculated incorrectly.
Because of how correct everything else looks, including the models that
make up characters and enemies, I would assume that this is a very simple
bug. I would almost claim that for whatever bizarre reason, you are using
an unsigned number for Z when rendering, but I know that's far too
unlikely. Either way, it seems to be an issue with the projection matrix,
somewhere, deep deep in the code.
What version of the product are you using? On what operating system?
Wii Version, using SD card loading, Pure Interpreter, With or Without sound
Please provide any additional information below.
The glitches do not technically affect gameplay, although the polygons
being rendered incorrectly do occasionally obscure vision entirely, and
since the floor of a lot of 64 games is made out of a very small number of
polygons, it can be difficult to tell where the "ground" is. In any case, I
was still able to get to and achieve the first star.
Original issue reported on code.google.com by thegamefreak0134
on 26 May 2008 at 2:17
What steps will reproduce the problem?
1. loading wii64
2. seeing wii64 logo
3. then seeing black screen with #'s
What version of the product are you using? On which system and loader?
The homebrew Application pack
Please provide any additional information below.
I'm Trying to load the emulator up
Original issue reported on code.google.com by [email protected]
on 6 Sep 2008 at 11:56
This patch will add libdi support, and experimental zlib support to the Wii
branch of mupen64gc. It also fixes some a minor bug in the ISO9660
filesystem and changes some offsets from u32 to u64, making the entire DVD
addressable. It is currently Wii64 only, but this patch should not affect
the GameCube compile process.
Original issue reported on code.google.com by [email protected]
on 13 Aug 2008 at 12:05
Attachments:
What steps will reproduce the problem?
Trying to use a dvd with the emulator
What is the expected output? What do you see instead?
There should be a dvd option with roms files but i can find it anywhere on
the emulators features
What version of the product are you using? On what operating system?
Newest on the Wii System
Please provide any additional information below.
Please Help Thanks a ton
Original issue reported on code.google.com by [email protected]
on 13 Jul 2008 at 10:37
When I get to the menu screen to Load rom wii64 freezes up I have to unplug
power what should I do?
Original issue reported on code.google.com by [email protected]
on 17 Oct 2008 at 2:03
What steps will reproduce the problem?
1. Zelda Ocarina of Time + Pure Interpreter
Happens in malloc's free function.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2007 at 10:31
What steps will reproduce the problem?
1. START HBC .09
2. START N64 EMULATOR (MUPEN64GC)
3. CODE RUN-CODE DUMP
What is the expected output? What do you see instead?
NUMBERS BLACK SCREEN -CODE DUMP
What version of the product are you using? On which system and loader?
NEWEST VERSION AS DL'D FROM THIS SITE
Please provide any additional information below.
NEWEST HBC FROM THIS MONTH, FAILURE IN OTHER CHANNELS HAVE STARTED AFTER
MUPEN64 WAS STARTED, SEVERELY SLOW LOADING OF GAMES AND HBC I THINK THIS
GAVE ME A PARTIAL BRICK, NOT GOOD FOR ME SINCE THERE AREN'T ANY REAL FIXES
ONCE IT STARTS.
ANY HELP WOULD BE APPRECIATED, IF ANYONE HAS GOT RID OF THE BLACK SCREEN
PLEASE LEND ME A HAND.
THANKS BIG TIME IF YOU DO!!
GOT THE PACKAGE FROM
http://hbc.hackmii.com/download/
Original issue reported on code.google.com by [email protected]
on 29 Oct 2008 at 2:38
What steps will reproduce the problem?
1. load game, no problem
2. select play game
3. never start, black screen.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
im using the one that is in the Hombebrew Channel Apps Pack
Please provide any additional information below.
the game that im trying to play is Goldeneye 007.z64
Original issue reported on code.google.com by [email protected]
on 25 May 2008 at 6:49
What steps will reproduce the problem?
1. Running any ROM with the Wii64
What is the expected output? What do you see instead?
I was expecting a full, almost perfect form of The Legend of Zelda Ocarina
of Time and Super Smash Brothers on the Wii64 as it is on my computer.
However, when I ran Super Smash Brothers on the Wii64, the frame rate was
15 frames per second (as opposed to 60 frames per second on my laptop),
there were missing details(the tornado on the Hyrule stage was gone on the
screen, but I was still sucked up by it), and textures were all messed up
(the menu screen/character selection was all fuzzy and not readable, as
well as the damage percent, stocks, and time; not to mention the
floors/walls of the stage which were undescribablely awkward and totally
screwed up (ie. the main platform of the Hyrule stage appears to move and
not to be stationary, so it moves when you move and looks like an optical
illusion and that when you're magnified at the "almost KO" boundaries of
any stage, the character that's "magnified" suddenly appears in the center
of the screen in giant form until he/she either dies, or becomes
"demagnified")).
Also, on Ocarina of Time, the text and sprites appeared to be fine, but
there were random obstacles in the way when you view your screen (which
made getting the Kokori Sword practically impossible since you couldn't see
the road in front of you (ie. because of random pieces of the surrounding
terrain such as a giant fence in front of your face, or a giant block of
grass terrain)), and the "A" command button, which is supposed to be at the
top of the screen, appears right where you are, so when you're supposed to
be looking at you in the center of the screen, you see the giant "blue
circle" "A" button command, which also makes it impossible to play.
What version of the product are you using? On what operating system?
I'm using the Wii64 "Wii Tiizer Edition" for the Nintendo Wii.
Please provide any additional information below.
I know that the Homebrew Channel and other similar channels that use the
Twilight Princess Hack are new, but it would be reeeeeeeeeeally awesome and
great if you guys could make a better, smoother, more realistic version of
the Nintendo 64 emulator, it would be well worth the efforts (as is with
the Visual Boy Advance emulator on the Wii's Homebrew Channel).
Original issue reported on code.google.com by [email protected]
on 10 Jun 2008 at 5:38
What steps will reproduce the problem?
1. Load WII64
2.
3.
What is the expected output? What do you see instead?
Move the menu options and load roms
What version of the product are you using? On which system and loader?
Latest, wii menu 3.3, latest homebrew loader
Please provide any additional information below.
The cube animation on top right is still moving so this leads me to belive
it's not frozen, i just can't move the menu options with a wiimote or
classic controller
Please advise, also, if i need to compile a new version please advise on
what's the best platform to do that (win/linux) and also are there any
precompiled binaries available?
Thanks in advance
Original issue reported on code.google.com by [email protected]
on 1 Dec 2008 at 6:42
What steps will reproduce the problem?
1. Load the ROM
2. Try to play the ROM
3. Look at the TV Screen
What is the expected output? What do you see instead?
The game is supposed to play. I see a black screen with the FPS displayed
and that it. One time it did a memory dump..
What version of the product are you using? On what operating system?
wii64.tar.bz2 Released on May 24, 2008 with the checksum of
c46ca5a55230be55ca4579ed360d4fe7209b04e4
Please provide any additional information below.
I have an NTSC Wii, using a 1GB SD card in FAT format.
The boot file is boot.dol.
I am booting from the Homebrew Channel.
Original issue reported on code.google.com by [email protected]
on 3 Jun 2008 at 3:36
What steps will reproduce the problem?
1. Start The homebrew channel
2. Start Wii64
3.
What is the expected output? What do you see instead?
After I started it show a lot codes and with the word ''CODE DUMP''
What version of the product are you using? On which system and loader?
The Homebrew channel beta 8, wii64 most recent emulator and the latest wii
update
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2008 at 11:48
What steps will reproduce the problem?
1. Re-Volt (NTSC-U)
What is the expected output? What do you see instead?
Instead of ROM running, a Code Dump appears onscreen instead.
What version of the product are you using? On what operating system?
Wii64 r300, PAL Wii with 3.2E, Homebrew Channel v0.8b, loading through front
SD with PANASONIC SD CLASS 6 1GB.
Please provide any additional information below.
CODE DUMP
8001ee28 : 80090000 7F801800 409EFFEC 80690004
8001ee38 : 4E80020 28600000 4E800020 7C0802AC
8001ee48 : 9421FFE8 3D208090 3929199C 9381008
Original issue reported on code.google.com by [email protected]
on 20 Jun 2008 at 7:17
What steps will reproduce the problem?
1. This is a feature request!
2. Trying to play anything without a gamecube or a classic controller
3. The wiimote + nunchuck doesn't work
What is the expected output? What do you see instead?
The possibility to play N64 games with wiimote + nunchuck.
Game specific dynamic mapping of the N64 controller to wiimote and nunchuck
buttons would be nice.
What version of the product are you using? On which system and loader?
The one released in the download tab, from May 24.
Please provide any additional information below.
Snes9x GX uses wiimote and nunchuck, and allows for dynamic mapping of the
buttons (although does NOT allow game specific mapping)
Original issue reported on code.google.com by [email protected]
on 6 Oct 2008 at 11:32
What steps will reproduce the problem?
1. Running Perfect Dark. (and possibly more)
What is the expected output? What do you see instead?
If using pure interpreter, after a long time you'd see some text from the
actual game. In Dynarec, a malloc free throws a DSI exception.. this is
quite strange.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2007 at 10:33
What steps will reproduce the problem?
1. Try to compile Wii64
2. Watch in horror as it fails to load extra stuff
This seems to be a result of adding in support for libdi, now I can't
compile wii64 anymore. I've tried every know method of getting libdi to
install, but it all relies on the "latest" version of libOGC which I can't
for the life of me convince to compile. Sad day.
Is there a way to simply disable libdi for those of us who don't plan to
use the DVD drive features? Perhaps a define somewhere that will disable
it throughout the code so that I could build the latest revision without
it?
Original issue reported on code.google.com by thegamefreak0134
on 26 Sep 2008 at 7:27
What steps will reproduce the problem?
1. Using SVN version 399, attempt to load SM64
2. Have a Wiimote synched, and use the Classic Controller
3. Play the game, and watch as the input is all... wonky.
What is the expected output? What do you see instead?
Expected output is the ability to control the game in a semi-normal fashion.
Actual results seem to vary. All of the buttons seem to be in a bizzare
state thats either always "Triggered" or "Held", as if the input is not
syncing right with the console's registers when using the wiimote.
What version of the product are you using? On what operating system?
I'm playing the wii build, built straight from source revision 399 of the
SVN repository. (Not sure what the actual version number is, but its not an
official release, I downloaded it and compiled it from source today.)
Please provide any additional information below.
When using just a GC controller, it appears to be working just fine, so the
issue is definitely related to the wiimote. Interestingly enough, if you
start the game with the Wiimote and then desync it (or remove the classic
controller, etc) the input is still all weirded out, and you must restart
the emulator (without a wiimote synched) for the input to return to normal.
On a completely unrelated side note, the graphical issues I mentioned
before seem to have been fixed now. Good job!
Original issue reported on code.google.com by thegamefreak0134
on 31 Jul 2008 at 3:29
What steps will reproduce the problem?
1.Start Wii64
2. Load and play a ROM
3. At some point, the emulator should randomly take you back to the Wii64 menu
What is the expected output? What do you see instead?
I expect to still be playing the game. Instead, it interrupts my game and
brings me back to the menu
What version of the product are you using? On which system and loader?
The unofficial one that has the Wiimote/Nunchuck fix added. I think it was
r436.
Please provide any additional information below.
Hey, great job so far! Keep up the good work!
Original issue reported on code.google.com by [email protected]
on 9 Nov 2008 at 7:39
What steps will reproduce the problem?
1. Try to compile source code
What version of the product are you using? On what operating system?
The last version of Mupen64gc for Wii (r398).
Please provide any additional information below.
I use devKitppc R15 and libogc.
Original issue reported on code.google.com by [email protected]
on 7 Jul 2008 at 1:30
What steps will reproduce the problem?
1. Start Up Wii
2. Load up Homebrew Channel
3. Load up Wii64
What is the expected output? What do you see instead?
Expected to see the emulator. I see a whole bunch of random numbers
followed by "CODE DUMP:", then more random numbers.
What version of the product are you using? On which system and loader?
Fully updated Wii, Wii64, and Homebrew Channel.
Please provide any additional information below.
Removing memory cards doesn't fix it. :|
Original issue reported on code.google.com by [email protected]
on 1 Sep 2008 at 7:11
What steps will reproduce the problem?
Try using a dvd in the wii
What is the expected output? What do you see instead?
dvd should load files but doesn't
What version of the product are you using? On what operating system?
the latest on the wii
Please provide any additional information below.
please help
Original issue reported on code.google.com by [email protected]
on 17 Jul 2008 at 7:21
What steps will reproduce the problem?
1. I try to compile the source
What is the expected output? What do you see instead?
Compiling of source code with no errors
What version of the product are you using? On which system and loader?
Rev440 Windows Xp SP3
Please provide any additional information below.
Im using a batch file.
Code is -
@echo off
make -f "Makefile.GLN64_DEV_WII_NEW-PPC"
pause
The attachment is with both the results.
Just say if you need more info
Original issue reported on code.google.com by [email protected]
on 13 Nov 2008 at 7:40
Attachments:
Now that Mario 64 and Super Smash Bros. run at a tolerable speed, I think
it would be a good idea to add GameShark support sometime in the future. I
know that getting a good emulator is currently at top priority(that, and
getting Dynarec Recompiler working), but I think you should atleast
concider it once you finnish with the major part.
Also, interpolated sound sounds like crap at half speed. It sounds better
without it. You should consider having an option to remove it.
Original issue reported on code.google.com by [email protected]
on 30 Nov 2008 at 8:43
What steps will reproduce the problem?
1. Load .dol file on sd card with roms in respective folder
2. insert sd-card into gamecube and turn on
3. select .dol file to run mupen64 gc.
What is the expected output? What do you see instead?
Expected: Run Emulator
What happened: Black screen of death
What version of the product are you using? On which system and loader?
Newest available version: Alpha - r3xx
And older versions.
Using Gamecube Black.
Loader: SD Media Launcher
SD-Card: Kodak 1gb sd card
Please provide any additional information below.
The only thing that I can figure would be either the loader, or the sd
card that I'm using.
Original issue reported on code.google.com by [email protected]
on 31 Dec 2008 at 7:50
What steps will reproduce the problem?
1. Load WII64 from HBC.
2. I use wiimote and nunchuck, no classic controller.
3.
What is the expected output? What do you see instead?
I would expect to be able to browse the menu. Instead, no matter what I
press I can't select any option.
What version of the product are you using? On which system and loader?
I downloaded the last version two days ago from google code.
I use HBC beta9. My wii has the D2pro modchip and version 3.1U. Not sure
about the chipset version.
Please provide any additional information below.
The N64 logo keeps spinning.
Wonder if the classic controller is needed or if the menues can be browsed
with the nunchuck+wiimote.
Original issue reported on code.google.com by [email protected]
on 7 Nov 2008 at 3:22
What steps will reproduce the problem?
1. loading and playing the roms
What is the expected output? What do you see instead?
When I play GoldenEye, the screen is black and crashes the console.
When I play Space Invaders, the screen is black but I can still return to
the emulator menu.
When I play Glover, the screen is black and crashes the console.
When I play EarthWorm Jim, it comes up with a warning (this game is not
designed for use on this system) which freezes console and not allow for
emulator menu reload.
When I play Asteroid Hyper, it comes up with an error of that the
controller is not recoginised.
When I play Zelda 2 majorians mask, it freezes and crashes the console.
What version of the product are you using? On what operating system?
Nintendo Wii
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 6 Jul 2008 at 10:26
What steps will reproduce the problem?
1. Do operative the line //#define SDPRIN in DEBUG.h
2. compile Makefile.GLN64_dev_wii with last svn mupen64gc version and svn
libogc version
3. Run in wii.
4. Activate in configuration debug file.
5. Play
What is the expected output? What do you see instead?
The program crash showing the registers information.
And the debug.txt file is not created.
What version of the product are you using? On which system and loader?
svn version r431.
wii with custom ios36rev5
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 30 Oct 2008 at 1:24
What steps will reproduce the problem?
1. Load Wii64
2. Select Exit to SDLoader
What is the expected output? What do you see instead?
SDLoader should have launched.
I saw a bunch of numbers and something that said code dump and when you press
"A" the Wii
resets.
What version of the product are you using? On what operating system?
Alpha r200 on the Wii in GC mode.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 29 Mar 2008 at 11:32
What steps will reproduce the problem?
Loading and playing the Super Mario 64 rom on the Wii64 emulator
What is the expected output of the problem?
The problem occurs throughout gameplay for example, the ground worps in
every direction as your making your way to the castle and this happens
everywhere in the map, including all the levels I have played.
What version of the product are you using? On what operating system?
Nintendo Wii.
Please provide any additional information below.
I would suggest looking over the graphics plugins used on project64 for
the pc to understand how to decrease this graphic problems.
Original issue reported on code.google.com by [email protected]
on 6 Jul 2008 at 5:04
What steps will reproduce the problem?
1. Trying to Load wii64 from HBC
What is the expected output? What do you see instead?
The menu for wii64 should load up.
It loads the spinning N64 logo in the middle, but after like 2 seconds in
the corner, the app freezes and in big letters it says Wii64.
What version of the product are you using? On which system and loader?
WII64 REV443 USA-NTSC-3.2FW
Please provide any additional information below.
I compiled the source from tehpola's branch.
The attached file is the text from the command line when i compiled it. Im
putting it up because i might be have done something wrong.
Original issue reported on code.google.com by [email protected]
on 17 Nov 2008 at 6:08
Attachments:
I was wondering if the usb support will be implemented one day because it's
not write into "goals" sections. It will be awesome!
Original issue reported on code.google.com by [email protected]
on 30 Nov 2008 at 10:58
What steps will reproduce the problem?
1. Start Wii64 Build r398
2. Watch loading screen
3. press buttons 1 and 2 on Wii controller.
What is the expected output? What do you see instead?
I expect the Wiimote to sync with the Wii and the first LED on it to glow
blue.
What version of the product are you using? On what operating system?
Build r398 glN64, GX, and sft were all tested after they were compiled
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 18 Jul 2008 at 9:30
What steps will reproduce the problem?
1. Load Wii64 from the Homebrew Channel
2. Load Banjo-Tooie or Harvest Moon 64
3. Play Game
What is the expected output? What do you see instead?
For Harvest Moon 64, I get a black screen and 12 VI/s, 03 FPS in the top
left corner. For Banjo-Tooie, the game actually loads, but it runs very
slowly and doesn't recognise the controller (I tried both the Classic
controller and a Gamecube controller here.)
What version of the product are you using? On which system and loader?
I'm using HBC beta 8 and whichever version of Wii64 is available from
Featured Downloads on this page.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 22 Sep 2008 at 12:17
Support for SDHC please :)
Original issue reported on code.google.com by [email protected]
on 5 Nov 2008 at 3:32
What steps will reproduce the problem?
1. Loading the .dol file
2.
3.
What is the expected output? What do you see instead?
should be loaded, instead green screen of death
What version of the product are you using? On what operating system?
wii, tried all
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 13 Apr 2008 at 3:49
What steps will reproduce the problem?
1. Twilight Hack
2. Load Game (Monopoly)
3. Start Game
What is the expected output? What do you see instead?
Some parts of the screen are either missing or load funny. Also, game does
not run at full speed
What version of the product are you using? On which system and loader?
Im using the newest version for the Wii (downloaded today 9/4/08). I used
the twilight hack to load it.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 Sep 2008 at 11:57
What steps will reproduce the problem?
1. Load SuperMario 64.
2. Select the Dynarec Compiler
3. Play Game
What is the expected output? What do you see instead?
The expected output is something onscreen, possibly resembling the title of
super mario 64, with stability being iffy within the game at best. The
actual result is a black screen of death, resulting in the inability to
exit the game, requiring a hard reset.
What version of the product are you using? On what operating system?
I am using the Wii version, on a fully updated Wii (as of May 26, 2008)
Please provide any additional information below.
The game runs just fine (although slowly, as expected at this early stage)
on interpreter, audio or no audio. It just crashes violently if I attempt
to use Dynarec. I haven't tested it with any other games, as it's my
experience that SM64 is like "Hello World!" for N64 emulation, due to it's
simplicity.
Original issue reported on code.google.com by thegamefreak0134
on 26 May 2008 at 1:56
What steps will reproduce the problem?
1. Launch program :)
What is the expected output? What do you see instead?
I would like the UI to be similar to the Wii Homebrew Launcher
(http://perso.latribu.com/decker/wii/?categorie=screen). It could exist a
images folder with png files with the same name of the roms to show in there...
What version of the product are you using? On which system and loader?
r200 with HBC.
Original issue reported on code.google.com by [email protected]
on 9 Nov 2008 at 1:44
I wasn't sure where to put this, the link the the official forums is down.
I know it's probably not high on your priority list, but I was wondering
if you have any plans to support 7-Zip?
Original issue reported on code.google.com by [email protected]
on 28 Nov 2008 at 1:34
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