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License: Apache License 2.0
Simple visualization library for creating schematic adjacent possible visualizations
License: Apache License 2.0
The logic now does manual color calculations, so you can't do it in CSS very easily.
They're currently hardcoded in _htmlForCell
in map-visualization.js
With a programmatic color and width. Shows up behind the cells.
Allow a transition to be set to non zero which would animate all propoerties like opacity, etc.
Would need an override transitionsDisabled which can be set via the screenshotting service too.
Especially important as it starts being possible to add new states, to make sure it doesn't
There should be a single global collection for the state that never changes and that has new items added to it.
Note it will get weird with repeat.
The basic data model is a series of records, each modifying the ones before it.
Slides that have a text string of markdown. Centered, allow strong text.
The naming schemes of functions in map-data.js
are all over the place
E.g. grow frames, but have them not be visitable or exportable somehow
It has to be deterministic based on a seed
And ideally some way to read those back out into the config
Especially powerful with interpolation
using whichever dimension (height or width) is the constraining one
Will be useful for e.g. #11
Active should be a subclass of captured cells--setting a cell to be active should require first capturing it.
A command to set all captured cells to active. (Ideally this would be sugar for a more generic conditional cell reference)
Arrow keys, and in URL
Pointing to specific cells with a message
A field for gif name that is exported in screenshot name, and a separate flow to join those into a GIF
e.g. hit the 'g' key and it grows the shape outward as though there were a grow node in the state list.
Again, with a seed.
Maybe something about a selected cell, those can be multiple, and that's the region that is expanded out
... Maybe the easiest way is to just do it in the gulp file? (blargh, gulp doesn't handle es6 imports well)
Ideally generally it's set to 'auto' but calculated based on adjacent possible on or not
Ideally there'd be a seed crystal + boundary gradient that can show up clearly in the animations
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