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glmark2 is an OpenGL 2.0 and ES 2.0 benchmark

License: GNU General Public License v3.0

Makefile 0.62% Java 0.88% GLSL 0.71% C++ 12.87% C 55.47% M4 0.34% Roff 0.50% CSS 0.01% CMake 0.14% Assembly 18.28% Objective-C 0.21% PHP 3.83% Shell 0.42% Python 5.72%

glmark2's Introduction

glmark2 is an OpenGL 2.0 and ES 2.0 benchmark.

glmark2 is developed by Alexandros Frantzis and Jesse Barker based on the
original glmark benchmark by Ben Smith.

It is licensed under the GPLv3 (see COPYING).

To build glmark2 for X11/GL(ES2) you need:

 * python 2.x (>= 2.4) for the build system (waf)
 * libpng 1.2

and for OpenGL 2.0:

 * libGL

or for OpenGL ES 2.0:

 * libEGL
 * libGLESv2

Read the INSTALL file for building/installation instructions,

Read the INSTALL.android file for instructions for Android.

glmark2's People

Contributors

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